1. Pouvoirs
  2. daily_area
  3. ruhnuk
  4. world
  5. shared
  6. daily_missions
  7. heroic_2_squad
  8. commander
  9. vengeful_missile

Missile vengeur

missileblast

Missile vengeur

Rubassa s'inspire du canonnier vaincu, et lance des missiles pour infliger des dégâts et étourdir ses ennemis.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblast
Missile vengeur
2
missileblast
Missile vengeur
3
stunnedMissile vengeur – Étourdissement !
4
missileblast
Missile vengeur
  • [0s] [not displayed]
    missileblastEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    missileblastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ruhnuk.world.shared.daily_missions.heroic_2_squad.gunner.explosive_missile_warning, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [1s]
    stunnedMissile vengeur
    Étourdissement !

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.guid_patriarch.stun, dependent on calling effect
  • [hidden] [0.1s]
    missileblastEffect #4

  • 1
    • When effect expires

    Perform the following actions:

    • Play appearance epp.creature.probe_droid.detonate, dependent on calling effect