1. Pouvoirs
  2. operation
  3. ilum_lair
  4. boss
  5. fleshdroid
  6. volatile_shielding

Protection volatile

absorbtionfield

Protection volatile

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
absorbtionfield
Protection volatile
2
absorbtionfieldProtection volatile – Protégé par une énergie volatile. Quand le bouclier atteindra sa limite, il explosera !
3
absorbtionfield
Protection volatile
4
absorbtionfield
Protection volatile
  • [15s]
    absorbtionfieldProtection volatile
    Protégé par une énergie volatile. Quand le bouclier atteindra sa limite, il explosera !

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.volatile_shielding.shield_spawn_fx, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage (100% chance)

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 1 500 000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage, not more than every 5s (100% chance)

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.volatile_shielding.shield_fx, dependent on calling effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    absorbtionfieldEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.volatile_shielding.shield_break_fx, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 500m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4
      - Standard Health Percent Min = (float) 0,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.ilum_lair.boss.fleshdroid.volatile_shielding.shield_hit_fx, dependent on calling effect