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  2. flashpoint
  3. sov
  4. bosses
  5. ajak
  6. little_birds

Salve d'oiseaux chanteurs

abl_ag_sn_fortuitous_bedlam

Salve d'oiseaux chanteurs

Attributs

Conditions

Métadonnées

Users

Used by
  • class.npc.flashpoint.sov.boss.troya_ajak

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_fortuitous_bedlam
Salve d'oiseaux chanteurs
2
abl_ag_sn_fortuitous_bedlam
Salve d'oiseaux chanteurs
3
abl_ag_sn_fortuitous_bedlam
Salve d'oiseaux chanteurs
  • [does not expire]
    abl_ag_sn_fortuitous_bedlamSalve d'oiseaux chanteurs

  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.flashpoint.sov.bosses.ajak.little_birds.missile_cast, dependent on calling effect
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Random
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.flashpoint.sov.bosses.ajak.little_birds.3m_attached_aoe, dependent on calling effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.3s]
    abl_ag_sn_fortuitous_bedlamEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.colossus_droid_player.load_wrist_missile_end
    • Set attack wave to #2
  • [0s] [not displayed]
    abl_ag_sn_fortuitous_bedlamEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Random
      - Radius = 3m

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,04
      - Standard Health Percent Min = (float) 0,04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0