1. Pouvoirs
  2. alliance
  3. legacy_reborn
  4. heta
  5. shae_attack

Shae ! À l'attaque !

manda_warhead_imp

Shae ! À l'attaque !

Ordonne à Shae Vizla d'attaquer votre cible.

Attributs

Conditions

Métadonnées

Users

Used by
  • apc.alliance.legacy_reborn.jekiah_and_shae_abilities

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
manda_warhead_imp
Shae ! À l'attaque !
2
manda_warhead_imp
Shae ! À l'attaque !
3
manda_warhead_imp
Shae ! À l'attaque !
  • [0s] [not displayed]
    manda_warhead_impEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    manda_warhead_impEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 5s
  • [1s]
    manda_warhead_impShae ! À l'attaque !

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heatseeker_missiles.heatseeker_missiles_cast
    • Delay next ability by 1.5s (GCD)
    • Execute hydra hook Shae Attack
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0