1. PNJs
  2. exp
  3. uprisings
  4. rakata_prime
  5. landing
  6. bonus
  7. zakuul_knight_1
Portrait

Capitaine Maeve <Reconnaissance avancée de Zakel>

Level 75 | Strong | Mêlée


Attributs

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saut de Force

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_leap

Saut de Force
1.5sinstantané6-35 m100100%

Frappe de bâton

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​hilt_strike

Frappe de bâton
20sinstantané6 m50100%

Balayage de jambes

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​leg_sweep

Balayage de jambes
20sinstantané6 m25100%

Attaque de base

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​flurry

Attaque de base
1.25sinstantané6 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a03
  • Material: head_human_non_npc03_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_eyebrow03_f
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_heavy_ge_zki01_armor
          • + chest_tight_bfs_heavy_ge_zki01_sleeve
          • + chest_tight_bfs_heavy_ge_zki01_loin
          • + chest_tight_bfs_heavy_ge_zki01_shoulder
          • Material: chest_tight_heavy_ge_zki01c01_u
          handhand_glove_bfs_archetype
          • + hand_glove_bfs_heavy_ge_zki01_forearm
          • Material: hand_glove_heavy_ge_zki01c01_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_heavy_ge_zki01_back
          • + waist_belt_bfs_heavy_ge_zki01_front
          • Material: waist_belt_heavy_ge_zki01c01_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_heavy_ge_zki01c01_u
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_heavy_ge_zki01_cover
          • Material: boot_tall_heavy_ge_zki01c01_u