1. PNJ
  2. location
  3. flashpoint
  4. republic
  5. act_one
  6. capital
  7. flavor
  8. lobby_rep_corporal_m_v01
Portrait

Caporal

Level 5-10 | Standard | Mêlée


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • + face_gehelmet09_bms_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h13_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c29_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_tr_a01_collar
            • + chest_tight_bms_med_tr_a01_pocket
            • Material: chest_tight_med_ge_a01repsoldier02_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_tr_a01_front
            • Material: waist_belt_med_ge_a01repsoldier02_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a01repsoldier02_m_v01
            bootboot_tall_bms_archetype
            • + 1002284 – not found
            • + 1143073 – not found
            • Material: boot_tall_med_ge_a01repsoldier02_u