1. PNJ
  2. location
  3. ilum
  4. mob
  5. humanoid
  6. imperial
  7. boss_infantry_commander_ardot
Portrait

Commandant d'infanterie Ardot

Level 50 | Champion | Solidificateur


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Coup de pied

Donne un coup bas à la cible, qui inflige des dégâts cinétiques.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Coup de pied
12sinstant4 m70100%

Aura de carbonite

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Aura de carbonite
20s5s channel15 m50100%

Rempart de kolto

FQN: abl.​npc.​ability.​tech.​kolto_shell

Rempart de kolto
30sinstant30 m50150%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstant10 m30100%

Assaut fatal

Inflige des dégâts d'arme et réduit de 4 % l'armure de la cible. Cumulable 5 fois.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Assaut fatal
4.5sinstant4 m30100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstant4 m0150%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_npc02
  • Material: head_human_bmf_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_non_a05
  • + hair_human_bmf_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c10_m
          Body details
          SlotDetails
          chestchest_armor01_bmf_archetype
          • + chest_armor01_bmf_med_ge_a11_shld
          • + chest_armor01_bmf_med_ge_a11_back
          • + chest_armor01_bmf_med_ge_a11_loin
          • Material: chest_armor01_heavy_ge_a11impheavy04_u
          bracerbracer_short_bmf_archetype
          • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
          handhand_glove_bmf_archetype
          • + hand_glove_bmf_med_ge_a11_forearm
          • Material: hand_glove_heavy_ge_a11impheavy04_u
          waistwaist_belt_bmf_archetype
          • + waist_belt_bmf_med_ge_a11_front
          • + waist_belt_bmf_med_ge_a11_back
          • Material: waist_belt_heavy_ge_a11impheavy04_u
          legleg_armor02_bmf_archetype
          • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
          bootboot_tall_bmf_archetype
          • + boot_tall_bmf_med_ge_a11_shin
          • Material: boot_tall_heavy_ge_a11impheavy04_u