1. PNJs
  2. exp
  3. 01
  4. makeb
  5. bonus_series
  6. republic
  7. midquest
  8. aboro_boss
Portrait

Commandant en chef des Régulateurs

Level 55 | Elite | Rempart


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Afflux

FQN: abl.​npc.​ability.​pole.​surge

Afflux
60sincantation de 1.5s4 m1000100%

Double attaque

Attaque deux cibles à courte portée et inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​pole.​double_strike

Double attaque
4.5sinstantané4 m999100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bms_archetype
    hairhair_human_bms_african_a01
    • Material: hair_human_african_a01_v01_m
    facehair[no archetype]
    • + facehair_human_bms_caucasian_a04_goatee
    • + facehair_human_bms_caucasian_a04_mustache
    • Material: facehair_human_non_a04_v01_m
    skincolor
     skincolor_human_african_h05_p
      eyecolor
       eyecolor_human_non_h08_s
        complexioncomp_human_non_c21_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a39_collar
          • + chest_tight_bms_med_ge_a39_flap
          • + chest_tight_bms_med_ge_a39_shld
          • Material: chest_tight_med_ge_a39mercsoldier01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_ge_a39_forearm
          • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a39_back
          • + waist_belt_bms_med_ge_a39_front
          • Material: waist_belt_med_ge_a39mercsoldier01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a39_cover
          • Material: boot_tall_med_ge_a39mercsoldier01_u