1. PNJs
  2. location
  3. ilum
  4. mob
  5. humanoid
  6. imperial
  7. imperial_reclamation_guard
Portrait

Garde de récupération impérial

Level 50 | Weak | Égide


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo-leurres

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-leurres
3m 0sinstantanéany30100%

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany20100%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstantané10 m010%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a05
  • Material: head_human_bmn_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier01_u
facehair
(one of 4)
[no archetype]
  • + 1156667 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1143514 – not found
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + 1156758 – not found
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h01_p
     skincolor_human_non_h06_p
       skincolor_human_non_h08_p
         skincolor_human_non_h11_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h11_p
                 haircolor_human_non_h04_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c05_m
                        comp_human_non_c28_m
                          comp_human_non_c29_m
                            Body details
                            SlotDetails
                            chestchest_tight_bmn_archetype
                            • + chest_tight_bmn_med_ge_a09_back
                            • + chest_tight_bmn_med_ge_a09_strap
                            • Material: chest_tight_med_ge_a09impsoldier01_m
                            bracerbracer_short_bmn_archetype
                            • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                            handhand_glove_bmn_archetype
                            • + hand_glove_bmn_med_ge_a09_forearm
                            • Material: hand_glove_med_ge_a09impsoldier01_u
                            waistwaist_belt_bmn_archetype
                            • + waist_belt_bmn_med_ge_a09_back
                            • + waist_belt_bmn_med_ge_a09_front
                            • Material: waist_belt_med_ge_a09impsoldier01_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                            bootboot_tall_bmn_archetype
                            • + boot_tall_bmn_med_ge_a09_shin
                            • Material: boot_tall_med_ge_a09impsoldier01_u