1. PNJ
  2. location
  3. alderaan
  4. vendor
  5. vendor_general_goods_h5_g1_rep_poi06_duwon_pass
Portrait

Tolto <Marchand de stim>

Level 32 | Standard | Marchand


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstant30 m100100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Vendor information
  • pkg.vendor.general.consumable.level_36_39
Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bmn_archetype
  • Material: face_gehelmet16_heavy_ge_a16military04_u
skincolor
 skincolor_human_non_h33_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c28_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • Material: chest_baggy_heavy_ge_a16military04_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a16military04_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military04_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_a16_front
          • + waist_belt_bmn_heavy_ge_a16_back
          • Material: waist_belt_heavy_ge_a16military04_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_a16military04_m_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_a16_shin
          • Material: boot_tall_heavy_ge_a16military04_u