1. Mises à jour
  2. Vue détaillée
  3. DIRECT3: retailclient_liveqatest
  4. Version 228

Version 228

Version 227 | Version 229

Information

Removed files

This release did not remove any asset files.

Added files

Added files (471)
  • /resources/gfx/gfx_production/arena_generic_overlay.gfx
  • /resources/gfx/gfx_production/bawui_galactic_command_pack_viewer.gfx
  • /resources/gfx/gfx_production/button.gfx
  • /resources/gfx/gfx_production/buttonbar.gfx
  • /resources/gfx/gfx_production/bwa_uitexture_1.dds
  • /resources/gfx/gfx_production/bwa_uitexture_10.dds
  • /resources/gfx/gfx_production/bwa_uitexture_11.dds
  • /resources/gfx/gfx_production/bwa_uitexture_12.dds
  • /resources/gfx/gfx_production/bwa_uitexture_13.dds
  • /resources/gfx/gfx_production/bwa_uitexture_14.dds
  • /resources/gfx/gfx_production/bwa_uitexture_15.dds
  • /resources/gfx/gfx_production/bwa_uitexture_16.dds
  • /resources/gfx/gfx_production/bwa_uitexture_17.dds
  • /resources/gfx/gfx_production/bwa_uitexture_18.dds
  • /resources/gfx/gfx_production/bwa_uitexture_19.dds
  • /resources/gfx/gfx_production/bwa_uitexture_2.dds
  • /resources/gfx/gfx_production/bwa_uitexture_20.dds
  • /resources/gfx/gfx_production/bwa_uitexture_21.dds
  • /resources/gfx/gfx_production/bwa_uitexture_22.dds
  • /resources/gfx/gfx_production/bwa_uitexture_23.dds
  • /resources/gfx/gfx_production/bwa_uitexture_24.dds
  • /resources/gfx/gfx_production/bwa_uitexture_25.dds
  • /resources/gfx/gfx_production/bwa_uitexture_26.dds
  • /resources/gfx/gfx_production/bwa_uitexture_27.dds
  • /resources/gfx/gfx_production/bwa_uitexture_28.dds
  • /resources/gfx/gfx_production/bwa_uitexture_29.dds
  • /resources/gfx/gfx_production/bwa_uitexture_3.dds
  • /resources/gfx/gfx_production/bwa_uitexture_30.dds
  • /resources/gfx/gfx_production/bwa_uitexture_31.dds
  • /resources/gfx/gfx_production/bwa_uitexture_32.dds
  • /resources/gfx/gfx_production/bwa_uitexture_33.dds
  • /resources/gfx/gfx_production/bwa_uitexture_34.dds
  • /resources/gfx/gfx_production/bwa_uitexture_35.dds
  • /resources/gfx/gfx_production/bwa_uitexture_36.dds
  • /resources/gfx/gfx_production/bwa_uitexture_37.dds
  • /resources/gfx/gfx_production/bwa_uitexture_38.dds
  • /resources/gfx/gfx_production/bwa_uitexture_39.dds
  • /resources/gfx/gfx_production/bwa_uitexture_4.dds
  • /resources/gfx/gfx_production/bwa_uitexture_40.dds
  • /resources/gfx/gfx_production/bwa_uitexture_41.dds
  • /resources/gfx/gfx_production/bwa_uitexture_42.dds
  • /resources/gfx/gfx_production/bwa_uitexture_43.dds
  • /resources/gfx/gfx_production/bwa_uitexture_44.dds
  • /resources/gfx/gfx_production/bwa_uitexture_45.dds
  • /resources/gfx/gfx_production/bwa_uitexture_46.dds
  • /resources/gfx/gfx_production/bwa_uitexture_47.dds
  • /resources/gfx/gfx_production/bwa_uitexture_48.dds
  • /resources/gfx/gfx_production/bwa_uitexture_49.dds
  • /resources/gfx/gfx_production/bwa_uitexture_5.dds
  • /resources/gfx/gfx_production/bwa_uitexture_50.dds
  • /resources/gfx/gfx_production/bwa_uitexture_51.dds
  • /resources/gfx/gfx_production/bwa_uitexture_52.dds
  • /resources/gfx/gfx_production/bwa_uitexture_53.dds
  • /resources/gfx/gfx_production/bwa_uitexture_54.dds
  • /resources/gfx/gfx_production/bwa_uitexture_55.dds
  • /resources/gfx/gfx_production/bwa_uitexture_56.dds
  • /resources/gfx/gfx_production/bwa_uitexture_57.dds
  • /resources/gfx/gfx_production/bwa_uitexture_58.dds
  • /resources/gfx/gfx_production/bwa_uitexture_59.dds
  • /resources/gfx/gfx_production/bwa_uitexture_6.dds
  • /resources/gfx/gfx_production/bwa_uitexture_60.dds
  • /resources/gfx/gfx_production/bwa_uitexture_61.dds
  • /resources/gfx/gfx_production/bwa_uitexture_62.dds
  • /resources/gfx/gfx_production/bwa_uitexture_63.dds
  • /resources/gfx/gfx_production/bwa_uitexture_64.dds
  • /resources/gfx/gfx_production/bwa_uitexture_65.dds
  • /resources/gfx/gfx_production/bwa_uitexture_66.dds
  • /resources/gfx/gfx_production/bwa_uitexture_67.dds
  • /resources/gfx/gfx_production/bwa_uitexture_68.dds
  • /resources/gfx/gfx_production/bwa_uitexture_69.dds
  • /resources/gfx/gfx_production/bwa_uitexture_7.dds
  • /resources/gfx/gfx_production/bwa_uitexture_70.dds
  • /resources/gfx/gfx_production/bwa_uitexture_71.dds
  • /resources/gfx/gfx_production/bwa_uitexture_73.dds
  • /resources/gfx/gfx_production/bwa_uitexture_74.dds
  • /resources/gfx/gfx_production/bwa_uitexture_75.dds
  • /resources/gfx/gfx_production/bwa_uitexture_76.dds
  • /resources/gfx/gfx_production/bwa_uitexture_77.dds
  • /resources/gfx/gfx_production/bwa_uitexture_78.dds
  • /resources/gfx/gfx_production/bwa_uitexture_79.dds
  • /resources/gfx/gfx_production/bwa_uitexture_8.dds
  • /resources/gfx/gfx_production/bwa_uitexture_80.dds
  • /resources/gfx/gfx_production/bwa_uitexture_81.dds
  • /resources/gfx/gfx_production/bwa_uitexture_82.dds
  • /resources/gfx/gfx_production/bwa_uitexture_83.dds
  • /resources/gfx/gfx_production/bwa_uitexture_84.dds
  • /resources/gfx/gfx_production/bwa_uitexture_85.dds
  • /resources/gfx/gfx_production/bwa_uitexture_86.dds
  • /resources/gfx/gfx_production/bwa_uitexture_87.dds
  • /resources/gfx/gfx_production/bwa_uitexture_88.dds
  • /resources/gfx/gfx_production/bwa_uitexture_89.dds
  • /resources/gfx/gfx_production/bwa_uitexture_9.dds
  • /resources/gfx/gfx_production/bwa_uitexture_90.dds
  • /resources/gfx/gfx_production/bwa_uitexture_91.dds
  • /resources/gfx/gfx_production/bwa_uitexture_92.dds
  • /resources/gfx/gfx_production/bwa_uitexture_93.dds
  • /resources/gfx/gfx_production/bwa_uitexture_94.dds
  • /resources/gfx/gfx_production/bwa_uitexture_95.dds
  • /resources/gfx/gfx_production/bwa_uitexture_96.dds
  • /resources/gfx/gfx_production/bwaui_abilities_window.gfx
  • /resources/gfx/gfx_production/bwaui_accordion_menu.gfx
  • /resources/gfx/gfx_production/bwaui_achievement_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_achievement_tracker.gfx
  • /resources/gfx/gfx_production/bwaui_activities_window.gfx
  • /resources/gfx/gfx_production/bwaui_advanced_class_window.gfx
  • /resources/gfx/gfx_production/bwaui_advancedclass_selection_window.gfx
  • /resources/gfx/gfx_production/bwaui_alderaanscorecard.gfx
  • /resources/gfx/gfx_production/bwaui_alignment_display.gfx
  • /resources/gfx/gfx_production/bwaui_alliance_window.gfx
  • /resources/gfx/gfx_production/bwaui_amplifier_window.gfx
  • /resources/gfx/gfx_production/bwaui_arenascorecard.gfx
  • /resources/gfx/gfx_production/bwaui_as3_bars.gfx
  • /resources/gfx/gfx_production/bwaui_auctionhouse.gfx
  • /resources/gfx/gfx_production/bwaui_background_download_panel.gfx
  • /resources/gfx/gfx_production/bwaui_bank.gfx
  • /resources/gfx/gfx_production/bwaui_bars.gfx
  • /resources/gfx/gfx_production/bwaui_blackout_window.gfx
  • /resources/gfx/gfx_production/bwaui_button_list.gfx
  • /resources/gfx/gfx_production/bwaui_buttons.gfx
  • /resources/gfx/gfx_production/bwaui_castbar.gfx
  • /resources/gfx/gfx_production/bwaui_castbar_container.gfx
  • /resources/gfx/gfx_production/bwaui_character_create.gfx
  • /resources/gfx/gfx_production/bwaui_character_create_panels.gfx
  • /resources/gfx/gfx_production/bwaui_character_create_window.gfx
  • /resources/gfx/gfx_production/bwaui_character_preview_window.gfx
  • /resources/gfx/gfx_production/bwaui_character_select.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_buttonbar.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_class_stories.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_create_window.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_hotspot.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_namebar.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_selectionbar.gfx
  • /resources/gfx/gfx_production/bwaui_character_select_statusdescription.gfx
  • /resources/gfx/gfx_production/bwaui_character_server_select_button.gfx
  • /resources/gfx/gfx_production/bwaui_character_server_select_buttonbar.gfx
  • /resources/gfx/gfx_production/bwaui_character_server_select_namebar.gfx
  • /resources/gfx/gfx_production/bwaui_characterdisplay.gfx
  • /resources/gfx/gfx_production/bwaui_characterdisplaywindow.gfx
  • /resources/gfx/gfx_production/bwaui_charactersheet.gfx
  • /resources/gfx/gfx_production/bwaui_chat.gfx
  • /resources/gfx/gfx_production/bwaui_chat_options.gfx
  • /resources/gfx/gfx_production/bwaui_chosen_alignment_widget.gfx
  • /resources/gfx/gfx_production/bwaui_codex_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_collections.gfx
  • /resources/gfx/gfx_production/bwaui_collections_inspect_window.gfx
  • /resources/gfx/gfx_production/bwaui_color_picker_window.gfx
  • /resources/gfx/gfx_production/bwaui_color_wheel.gfx
  • /resources/gfx/gfx_production/bwaui_combatstate.gfx
  • /resources/gfx/gfx_production/bwaui_command_rank_bar_widget.gfx
  • /resources/gfx/gfx_production/bwaui_command_rank_widget.gfx
  • /resources/gfx/gfx_production/bwaui_command_stash.gfx
  • /resources/gfx/gfx_production/bwaui_commandrankup_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_companion.gfx
  • /resources/gfx/gfx_production/bwaui_conquest_banner.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_joinpanel.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_reactions.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_response.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_rewards.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_scrolling_text.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_status.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_subtitles.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_title_card.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_transaction.gfx
  • /resources/gfx/gfx_production/bwaui_conversation_waitingpanel.gfx
  • /resources/gfx/gfx_production/bwaui_conversion_screen.gfx
  • /resources/gfx/gfx_production/bwaui_conversion_screen_manager.gfx
  • /resources/gfx/gfx_production/bwaui_credits.gfx
  • /resources/gfx/gfx_production/bwaui_crew.gfx
  • /resources/gfx/gfx_production/bwaui_crew_bundles.gfx
  • /resources/gfx/gfx_production/bwaui_crew_crafting.gfx
  • /resources/gfx/gfx_production/bwaui_crew_crafting_inventory.gfx
  • /resources/gfx/gfx_production/bwaui_crew_crafting_trainer.gfx
  • /resources/gfx/gfx_production/bwaui_crew_missions.gfx
  • /resources/gfx/gfx_production/bwaui_crew_pulldown.gfx
  • /resources/gfx/gfx_production/bwaui_crewskill_select_window.gfx
  • /resources/gfx/gfx_production/bwaui_cs_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_customer_support_window.gfx
  • /resources/gfx/gfx_production/bwaui_darklight_widget.gfx
  • /resources/gfx/gfx_production/bwaui_datapad.gfx
  • /resources/gfx/gfx_production/bwaui_death.gfx
  • /resources/gfx/gfx_production/bwaui_debug_window.gfx
  • /resources/gfx/gfx_production/bwaui_deconstruction.gfx
  • /resources/gfx/gfx_production/bwaui_denovascorecard.gfx
  • /resources/gfx/gfx_production/bwaui_dialog.gfx
  • /resources/gfx/gfx_production/bwaui_discipline_window.gfx
  • /resources/gfx/gfx_production/bwaui_dock.gfx
  • /resources/gfx/gfx_production/bwaui_dragger.gfx
  • /resources/gfx/gfx_production/bwaui_edit_layout_window.gfx
  • /resources/gfx/gfx_production/bwaui_effectstray.gfx
  • /resources/gfx/gfx_production/bwaui_elevator_window.gfx
  • /resources/gfx/gfx_production/bwaui_episode_launcher.gfx
  • /resources/gfx/gfx_production/bwaui_expanded_conversation_responses.gfx
  • /resources/gfx/gfx_production/bwaui_experiencebarswindow.gfx
  • /resources/gfx/gfx_production/bwaui_facial_reconstruction.gfx
  • /resources/gfx/gfx_production/bwaui_fade_overlay.gfx
  • /resources/gfx/gfx_production/bwaui_ffspace_mapicons.gfx
  • /resources/gfx/gfx_production/bwaui_filter_list.gfx
  • /resources/gfx/gfx_production/bwaui_flagship_command_console_window.gfx
  • /resources/gfx/gfx_production/bwaui_flair.gfx
  • /resources/gfx/gfx_production/bwaui_focusbar.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_battle_stat_container.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_buttons.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_componentlist.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_copilot_barks.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_fleet_convert.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_iconarea.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_map_ready_button.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_missile_lock_indicator.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_power_settings.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_ship_ammo.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_ship_hangar.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_ship_icon.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_ship_slots.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_ship_status.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_status_effects.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_targeting_computer.gfx
  • /resources/gfx/gfx_production/bwaui_freeflight_team_roster_slot.gfx
  • /resources/gfx/gfx_production/bwaui_freeflightscoreboard.gfx
  • /resources/gfx/gfx_production/bwaui_freeflightscorecard.gfx
  • /resources/gfx/gfx_production/bwaui_galacticstarfighter_upsell.gfx
  • /resources/gfx/gfx_production/bwaui_galaxymap.gfx
  • /resources/gfx/gfx_production/bwaui_galaxymap_shared.gfx
  • /resources/gfx/gfx_production/bwaui_gamedownload.gfx
  • /resources/gfx/gfx_production/bwaui_generated_content_window.gfx
  • /resources/gfx/gfx_production/bwaui_genericscorecard.gfx
  • /resources/gfx/gfx_production/bwaui_gmpoi_test.gfx
  • /resources/gfx/gfx_production/bwaui_gmpoi_test2.gfx
  • /resources/gfx/gfx_production/bwaui_gridview.gfx
  • /resources/gfx/gfx_production/bwaui_group_finder.gfx
  • /resources/gfx/gfx_production/bwaui_group_finder_filter.gfx
  • /resources/gfx/gfx_production/bwaui_group_finder_popup.gfx
  • /resources/gfx/gfx_production/bwaui_group_finder_role_select.gfx
  • /resources/gfx/gfx_production/bwaui_group_pvp_challenge_window.gfx
  • /resources/gfx/gfx_production/bwaui_guild_bank.gfx
  • /resources/gfx/gfx_production/bwaui_guild_create_window.gfx
  • /resources/gfx/gfx_production/bwaui_guild_customization_tab.gfx
  • /resources/gfx/gfx_production/bwaui_guild_levelup_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_guild_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildban_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildeditprofile_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildheraldry_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildinspect_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildlanding_tab.gfx
  • /resources/gfx/gfx_production/bwaui_guildlog.gfx
  • /resources/gfx/gfx_production/bwaui_guildlog_window.gfx
  • /resources/gfx/gfx_production/bwaui_guildperk_tab.gfx
  • /resources/gfx/gfx_production/bwaui_guildrankmanage_tab.gfx
  • /resources/gfx/gfx_production/bwaui_guildroster_tab.gfx
  • /resources/gfx/gfx_production/bwaui_guildtag_window.gfx
  • /resources/gfx/gfx_production/bwaui_hangar_color_options.gfx
  • /resources/gfx/gfx_production/bwaui_heraldry.gfx
  • /resources/gfx/gfx_production/bwaui_holocall.gfx
  • /resources/gfx/gfx_production/bwaui_huttballscorecard.gfx
  • /resources/gfx/gfx_production/bwaui_hyperlink_window.gfx
  • /resources/gfx/gfx_production/bwaui_icon_browser.gfx
  • /resources/gfx/gfx_production/bwaui_instance.gfx
  • /resources/gfx/gfx_production/bwaui_instantactivity_popup.gfx
  • /resources/gfx/gfx_production/bwaui_inventory.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_amproll.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_assault_cannon.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_blaster_pistol.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_blaster_rifle.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_chest.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_double_bladed_lightsaber.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_feet.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_generic.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_hands.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_head_helmet.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_legs.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_lightsaber.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_scatter_gun.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_vibro_knife.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_vibro_staff.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_vibro_sword.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_waist.gfx
  • /resources/gfx/gfx_production/bwaui_item_modification_wrists.gfx
  • /resources/gfx/gfx_production/bwaui_large_tooltip.gfx
  • /resources/gfx/gfx_production/bwaui_layout.gfx
  • /resources/gfx/gfx_production/bwaui_layout1.gfx
  • /resources/gfx/gfx_production/bwaui_layout2.gfx
  • /resources/gfx/gfx_production/bwaui_layout3.gfx
  • /resources/gfx/gfx_production/bwaui_layout4.gfx
  • /resources/gfx/gfx_production/bwaui_legacy.gfx
  • /resources/gfx/gfx_production/bwaui_legacy_bank.gfx
  • /resources/gfx/gfx_production/bwaui_legacy_inventory_overflow.gfx
  • /resources/gfx/gfx_production/bwaui_legacy_tree.gfx
  • /resources/gfx/gfx_production/bwaui_legacy_window.gfx
  • /resources/gfx/gfx_production/bwaui_levelup_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_loading_screen.gfx
  • /resources/gfx/gfx_production/bwaui_log_codex.gfx
  • /resources/gfx/gfx_production/bwaui_log_conquest_guild.gfx
  • /resources/gfx/gfx_production/bwaui_log_conquest_history.gfx
  • /resources/gfx/gfx_production/bwaui_log_conquest_personal.gfx
  • /resources/gfx/gfx_production/bwaui_log_mission.gfx
  • /resources/gfx/gfx_production/bwaui_log_window.gfx
  • /resources/gfx/gfx_production/bwaui_loot_roll_manager.gfx
  • /resources/gfx/gfx_production/bwaui_loot_roll_window.gfx
  • /resources/gfx/gfx_production/bwaui_loot_window.gfx
  • /resources/gfx/gfx_production/bwaui_macrobinoculars_window.gfx
  • /resources/gfx/gfx_production/bwaui_mail.gfx
  • /resources/gfx/gfx_production/bwaui_mailview.gfx
  • /resources/gfx/gfx_production/bwaui_map_container.gfx
  • /resources/gfx/gfx_production/bwaui_menubar.gfx
  • /resources/gfx/gfx_production/bwaui_messageitem.gfx
  • /resources/gfx/gfx_production/bwaui_minimap.gfx
  • /resources/gfx/gfx_production/bwaui_mission_board.gfx
  • /resources/gfx/gfx_production/bwaui_mission_board_blue.gfx
  • /resources/gfx/gfx_production/bwaui_mission_grant_window.gfx
  • /resources/gfx/gfx_production/bwaui_mission_reward.gfx
  • /resources/gfx/gfx_production/bwaui_mission_share_window.gfx
  • /resources/gfx/gfx_production/bwaui_modalblocker_window.gfx
  • /resources/gfx/gfx_production/bwaui_mtx_buttons.gfx
  • /resources/gfx/gfx_production/bwaui_mtx_coinpurchase_dialog_window.gfx
  • /resources/gfx/gfx_production/bwaui_mtx_dialog_window.gfx
  • /resources/gfx/gfx_production/bwaui_mtx_pack_explorer.gfx
  • /resources/gfx/gfx_production/bwaui_mtx_pack_opening_experience.gfx
  • /resources/gfx/gfx_production/bwaui_mtxstore_button.gfx
  • /resources/gfx/gfx_production/bwaui_mtxstore_items.gfx
  • /resources/gfx/gfx_production/bwaui_mtxstore_window.gfx
  • /resources/gfx/gfx_production/bwaui_nameplate_component.gfx
  • /resources/gfx/gfx_production/bwaui_nameplates.gfx
  • /resources/gfx/gfx_production/bwaui_options.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_carbonite_melt.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_dreamscape.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_dreamscape_cinematic.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_fire.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_forcevision.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_gemini.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_hk_ep4.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_macrobinoculars.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_mousedroid.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_pass_out.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_poison_gas.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_rain.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_securitycam.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_sniper_fire.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_sniper_idle.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_sniper_targeting.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_sniper_zoom_in.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_sniper_zoom_out.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_valkorian.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_valkorian_cinematic.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_valkorian_cinematic_strong.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_valkorian_cinematic_weak.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_vignette.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_vignette_heavy.gfx
  • /resources/gfx/gfx_production/bwaui_overlay_wake_up.gfx
  • /resources/gfx/gfx_production/bwaui_pagination_component.gfx
  • /resources/gfx/gfx_production/bwaui_party.gfx
  • /resources/gfx/gfx_production/bwaui_phaseindicator.gfx
  • /resources/gfx/gfx_production/bwaui_player_effect_tray.gfx
  • /resources/gfx/gfx_production/bwaui_portrait.gfx
  • /resources/gfx/gfx_production/bwaui_preferences_window.gfx
  • /resources/gfx/gfx_production/bwaui_progress_icon.gfx
  • /resources/gfx/gfx_production/bwaui_pull_down.gfx
  • /resources/gfx/gfx_production/bwaui_pulldown.gfx
  • /resources/gfx/gfx_production/bwaui_pulldown_window.gfx
  • /resources/gfx/gfx_production/bwaui_pulldown_window_with_title.gfx
  • /resources/gfx/gfx_production/bwaui_questtracker.gfx
  • /resources/gfx/gfx_production/bwaui_quickcustomizationmenu.gfx
  • /resources/gfx/gfx_production/bwaui_quickslots.gfx
  • /resources/gfx/gfx_production/bwaui_quicktravel.gfx
  • /resources/gfx/gfx_production/bwaui_raid_window.gfx
  • /resources/gfx/gfx_production/bwaui_restrictions_panel.gfx
  • /resources/gfx/gfx_production/bwaui_scffmap.gfx
  • /resources/gfx/gfx_production/bwaui_scffminimap.gfx
  • /resources/gfx/gfx_production/bwaui_scoreboard.gfx
  • /resources/gfx/gfx_production/bwaui_scoreboardrounds.gfx
  • /resources/gfx/gfx_production/bwaui_scrollbar.gfx
  • /resources/gfx/gfx_production/bwaui_secure_trade.gfx
  • /resources/gfx/gfx_production/bwaui_selectable_component.gfx
  • /resources/gfx/gfx_production/bwaui_selinescorecard.gfx
  • /resources/gfx/gfx_production/bwaui_server_alignment_widget.gfx
  • /resources/gfx/gfx_production/bwaui_serveralignment_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_shard_panel.gfx
  • /resources/gfx/gfx_production/bwaui_shard_select.gfx
  • /resources/gfx/gfx_production/bwaui_shipscorecard.gfx
  • /resources/gfx/gfx_production/bwaui_skilltree.gfx
  • /resources/gfx/gfx_production/bwaui_slider.gfx
  • /resources/gfx/gfx_production/bwaui_slot.gfx
  • /resources/gfx/gfx_production/bwaui_slot_container.gfx
  • /resources/gfx/gfx_production/bwaui_social_center.gfx
  • /resources/gfx/gfx_production/bwaui_social_center_notifications.gfx
  • /resources/gfx/gfx_production/bwaui_social_window.gfx
  • /resources/gfx/gfx_production/bwaui_space_blip.gfx
  • /resources/gfx/gfx_production/bwaui_space_overlay.gfx
  • /resources/gfx/gfx_production/bwaui_space_overlay_foreground.gfx
  • /resources/gfx/gfx_production/bwaui_spacecombat.gfx
  • /resources/gfx/gfx_production/bwaui_spacecombat_death.gfx
  • /resources/gfx/gfx_production/bwaui_spacecombat_missiles.gfx
  • /resources/gfx/gfx_production/bwaui_spacecombat_options.gfx
  • /resources/gfx/gfx_production/bwaui_split_stack_window.gfx
  • /resources/gfx/gfx_production/bwaui_standard_window.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_access_management.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_decoration_preview_window.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_edit_toolbar.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_edit_window.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_entry_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_exit_window.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_management.gfx
  • /resources/gfx/gfx_production/bwaui_stronghold_room_unlock_window.gfx
  • /resources/gfx/gfx_production/bwaui_system_message.gfx
  • /resources/gfx/gfx_production/bwaui_tabs.gfx
  • /resources/gfx/gfx_production/bwaui_targetoftarget.gfx
  • /resources/gfx/gfx_production/bwaui_taxi.gfx
  • /resources/gfx/gfx_production/bwaui_textbox.gfx
  • /resources/gfx/gfx_production/bwaui_tooltip.gfx
  • /resources/gfx/gfx_production/bwaui_tooltip_window.gfx
  • /resources/gfx/gfx_production/bwaui_trainer_window.gfx
  • /resources/gfx/gfx_production/bwaui_treeview.gfx
  • /resources/gfx/gfx_production/bwaui_trial_restriction_panel.gfx
  • /resources/gfx/gfx_production/bwaui_tutorial_index_window.gfx
  • /resources/gfx/gfx_production/bwaui_tutorial_notification.gfx
  • /resources/gfx/gfx_production/bwaui_tutorial_popup_window.gfx
  • /resources/gfx/gfx_production/bwaui_tutorial_viewer_window.gfx
  • /resources/gfx/gfx_production/bwaui_tutorial_window.gfx
  • /resources/gfx/gfx_production/bwaui_upsell_window.gfx
  • /resources/gfx/gfx_production/bwaui_vendor_window.gfx
  • /resources/gfx/gfx_production/bwaui_vote_kick_window.gfx
  • /resources/gfx/gfx_production/bwaui_wardrobe_stamp_modification_window.gfx
  • /resources/gfx/gfx_production/bwaui_warzonejoin.gfx
  • /resources/gfx/gfx_production/bwaui_warzoneodessen.gfx
  • /resources/gfx/gfx_production/bwaui_warzonequeue.gfx
  • /resources/gfx/gfx_production/bwaui_worldmap.gfx
  • /resources/gfx/gfx_production/bwaui_yavinscorecard.gfx
  • /resources/gfx/gfx_production/checkbox.gfx
  • /resources/gfx/gfx_production/clik_components.gfx
  • /resources/gfx/gfx_production/clik_template.gfx
  • /resources/gfx/gfx_production/dialog.gfx
  • /resources/gfx/gfx_production/dropdownmenu.gfx
  • /resources/gfx/gfx_production/label.gfx
  • /resources/gfx/gfx_production/listitemrenderer.gfx
  • /resources/gfx/gfx_production/numericstepper.gfx
  • /resources/gfx/gfx_production/optionstepper.gfx
  • /resources/gfx/gfx_production/progressbar.gfx
  • /resources/gfx/gfx_production/radiobutton.gfx
  • /resources/gfx/gfx_production/scrollbar.gfx
  • /resources/gfx/gfx_production/scrollinglist.gfx
  • /resources/gfx/gfx_production/slider.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_imp_m01.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_imp_m03.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_imp_m05.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_rep_m01.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_rep_m03.gfx
  • /resources/gfx/gfx_production/spc_overlay_tut_rep_m05.gfx
  • /resources/gfx/gfx_production/spvp_kuat_domination_overlay.gfx
  • /resources/gfx/gfx_production/spvp_shipyard_denon_domination_overlay.gfx
  • /resources/gfx/gfx_production/spvp_shipyard_domination_overlay.gfx
  • /resources/gfx/gfx_production/spvp_shipyard_teamdeathmatch.gfx
  • /resources/gfx/gfx_production/statusindicator.gfx
  • /resources/gfx/gfx_production/template.gfx
  • /resources/gfx/gfx_production/textarea.gfx
  • /resources/gfx/gfx_production/textinput.gfx
  • /resources/gfx/gfx_production/tilelist.gfx
  • /resources/gfx/gfx_production/ui_chat_bubble.gfx
  • /resources/gfx/gfx_production/ui_companion_gallery.gfx
  • /resources/gfx/gfx_production/ui_companion_slot_container.gfx
  • /resources/gfx/gfx_production/ui_hud.gfx
  • /resources/gfx/gfx_production/ui_textbox.gfx
  • /resources/gfx/gfx_production/uiloader.gfx
  • /resources/gfx/gfx_production/vandin_huttball_overlay.gfx
  • /resources/gfx/gfx_production/viewstack.gfx
  • /resources/gfx/gfx_production/warzone_alderaan_overlay.gfx
  • /resources/gfx/gfx_production/warzone_arena_overlay.gfx
  • /resources/gfx/gfx_production/warzone_denova_overlay.gfx
  • /resources/gfx/gfx_production/warzone_odessen_overlay.gfx
  • /resources/gfx/gfx_production/warzone_quesh_overlay.gfx
  • /resources/gfx/gfx_production/warzone_seline_overlay.gfx
  • /resources/gfx/gfx_production/warzone_voidstar_overlay.gfx
  • /resources/gfx/gfx_production/warzone_yavin_overlay.gfx

Fichiers

NomChangementTailleSomme de contrôle MD5Action
liveqatest/retailclient/LoadingScreens/LoadingIconAnim.ddsInchangé512 KBcea29f8edf74834851d295e8a315e06cTéléchargement, Affichage
liveqatest/retailclient/LoadingScreens/LoadingScreen.jpgInchangé3 MBf2ec8087f4d2ce810d1c09a05d3c617eTéléchargement
liveqatest/retailclient/shaders/shaders.binInchangé52 MB9fd8ffb14ee2dd0187643103dc4b8b12Téléchargement
liveqatest/retailclient/binkw32.dllInchangé220 KB04b064676a2d466887581ea3fbe327efTéléchargement
liveqatest/retailclient/bugslayerutil.dllInchangé98 KB9f9178ed01293e2cbced001fd48570e8Téléchargement
liveqatest/retailclient/client_defaults.iniInchangé549 B16a9754b056e12869f06828868499e83Téléchargement
liveqatest/retailclient/main_gfx_1.torAjouté31 MB865441c496b7e5c2b2f6406031a2df39Téléchargement
liveqatest/retailclient/MemoryMan.dllInchangé44 KB8c2bbab75036676e00094c63c50badc6Téléchargement
liveqatest/retailclient/PlatformInfo.dllInchangé63 KB17524893d75d3859f29c2b18fb340afcTéléchargement
liveqatest/retailclient/PlatformLib.dllModifié13 KB2db886e0a41251f912f9e79daecfcf36Téléchargement
liveqatest/retailclient/RemoteRenderer.dllModifié2 MB308407d2d25f0e02eaa57bb381828401Téléchargement
liveqatest/retailclient/RemoteRendererClient.dllModifié320 KBb966e59e6c0d2d2a9ff26e5134522905Téléchargement
liveqatest/retailclient/RemoteRendererServer.icbInchangé203 Be8fa998ebf6cccda874ee6a3150a168fTéléchargement
liveqatest/retailclient/RzSDKEng.dllInchangé2 MBa182efa767b03910a618d74b249a08eaTéléchargement
liveqatest/retailclient/RzSDKMod.dllInchangé2 MB5284f34e8f4308763f7e2a75b144b288Téléchargement
liveqatest/retailclient/SpeedTreeRT.dllInchangé320 KB8b6458dbd78643eb7a57860324b8fb43Téléchargement
liveqatest/retailclient/swtor.exeModifié26 MBc60f2f276b578d8f9673e34820546118Téléchargement
liveqatest/retailclient/swtor.icbInchangé618 Bb8f14f54ef43adf8957bee96af2a5188Téléchargement
liveqatest/retailclient/swtor_dual.icbInchangé445 Bdcb9fb40476a3a38d7034ae65cde875aTéléchargement
liveqatest/retailclient/version.txtModifié57 B34f2c62df3209f09939925224ebb2502Téléchargement
Version 227 | Version 229