1. Placeables
  2. operation
  3. dxun
  4. object
  5. boss_2_checkpoint_state

[boss_2_checkpoint_state]

Attributs

Developer comment

We use this to determine whether or not the player has reached the boss 2 Power Shed checkpoint

Interaction

Métadonnées

Appearance

dyn.location.flashpoint.generic.logic.state_machine