Impulszünder
Impulszünder
Zündet eine Notfallladung, die alle Ziele in der Nähe mehrere Meter zurückstößt und <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang lähmt. Schaden, der nach 2 Sekunden verursacht wird, beendet den Effekt vorzeitig. Nur in Deckung einsetzbar.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Attack |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141000113913341346 |
Combat log ID: | 1036092140683264 |
FQN: | abl. |
Star Wars name: | Impulszünder |
In anderen Sprachen: | Pulse Detonator Détonateur à impulsion |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. utility. aggressive_ action Global ID: 16141019333724151541 FQN: abl. smuggler. pulse_ detonator/14/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
smuggler. pulse_detonator. cast_instant
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.utility. aggressive_ action abl. debuff. break_ cover Conditions: - <
- If the Tech spell hit
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141022632259027948 FQN: abl. smuggler. pulse_ detonator/14/2 - <
- [5s]
Gelähmt (Tech)
Bewegungsunfähig.Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. root abl. dispel_ type. tech Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141021532747406747 Combat log ID: 1036092140683528 FQN: abl. smuggler. pulse_ detonator/14/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage that does not get redirected, delayed by 2 Sek.
Perform the following actions:
- Remove this effect
- [5s]
Verlangsamt (Tech)
Bewegungstempo reduziert.Slot: Debuff Duration: 5 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5 Sek.
- Max Duration = (time) 5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141016035189265690 Combat log ID: 1036092140683713 FQN: abl. smuggler. pulse_ detonator/14/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When character takes damage that does not get redirected, delayed by 2 Sek.
Perform the following actions:
- Remove this effect