Lichtschwertüberladung
Lichtschwertüberladung
Lädt deine Schwerter 15 Sekunden lang mit tödlicher Energie auf, wodurch deine nächsten 3 erfolgreichen Nahkampfangriffe das Ziel im Verlauf von 6 Sekunden für <<1>> Elementarschaden in Brand stecken. Bis zu 3-mal stapelbar. Dieser Effekt kann nur einmal alle 1,5 Sekunden auftreten.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Initializers: |
|
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141101244100870007 |
Combat log ID: | 2070719697518592 |
FQN: | abl. |
Star Wars name: | Lichtschwertüberladung |
In anderen Sprachen: | Overload Saber Surcharge de sabre |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Lichtschwertüberladung
Nahkampfangriffe setzen das Ziel in Flammen.Slot: Buff Duration: 15 Sek. On death: Effect is removed Initial stacks: 3 Max stacks: 3 # occurrences: 1 Tags: tag. abl. jedi_ knight. focus_ spender Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15 Sek.
- Max Duration = (time) 15 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16140961129026213287 FQN: abl. npc. ability. saber. overload_ saber/0/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. overload_saber. cast_instant - Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 3
- Amount Min = (float) 3
- Amount Percent = (float) 0
- 2
- When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5 Sek.
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5 Sek.
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- [6s]
Brennt (Physisch)
Regelmäßiger Elementarschaden.Slot: Debuff Duration: 6 Sek. On death: Effect is removed Tick rate: 3 Sek. (2 ticks) Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. force_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.jedi_ knight. periodic_ damage abl. , tag.jedi_ knight. focus_ spender abl. , tag.debuff. burn abl. jedi_ knight. burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140957830491328654 Combat log ID: 2070719697518849 FQN: abl. npc. ability. saber. overload_ saber/0/2 - Set Duration
- 1
- When effect ticks
- When stacks of this effect increase
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,04
- Standard Health Percent Min = (float) 0,04
- Amount Modifier Percent = (float) 0,01
- Coefficient = (float) 0,5125
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0