Klingensturm
Klingensturm
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 1.1.0 |
Global ID: | 16141106065630068601 |
Combat log ID: | 2305723128086528 |
FQN: | abl. |
Star Wars name: | Klingensturm |
In anderen Sprachen: | Blade Storm Tempête de lame |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. jedi_ knight. direct_ damage Global ID: 16141040583450555290 FQN: abl. npc. ability. saber. blade_ storm_ long_ cooldown/1/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_knight. blade_storm. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,376
- Standard Health Percent Min = (float) 0,336
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,1
- Standard Health Percent Min = (float) 0,08
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0