Zerstreuerbomben
Zerstreuerbomben
Reduziert die Energiekosten von Splittergranate um 5. Außerdem hinterlässt du eine Spur von 5 Zerstreuerbomben, wenn du mit Gedeckte Flucht rollst. Die Bomben explodieren kurz darauf, verursachen bei allen Zielen in der Nähe <<1>> Kinetikschaden und lähmen diese <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141101723007253505 |
Combat log ID: | 3199136455196672 |
FQN: | abl. |
Star Wars name: | Zerstreuerbomben |
In anderen Sprachen: | Scatter Bombs Bombes à mitraille |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141101354252171551 FQN: abl. agent. skill. engineering. scatter_ bombs/17/1 - 1
- When effect is applied
Perform the following actions:
- Modify meta stat Energiekosten der Fähigkeit for ability Splittergranate, decrease by 5
Splittergranate
Fügt dem Ziel <<1>> Kinetikschaden und bis zu 7 normalen oder schwachen Gegnern im Umkreis von 5 Metern um das Primärziel <<2>> Kinetikschaden zu. Wenn das Primärziel ein schwacher oder normaler Feind ist, wird es zu Boden gestoßen.
FQN: abl.agent.fragmentation_grenade
- 2
- After Gedeckte Flucht is activated by CASTER
Gedeckte Flucht
Rolle 18 Meter nach vorne, säubere dich von allen bewegungseinschränkenden Effekten und lande geduckt in Deckung. Beim Rollen ist deine Chance, Angriffen auszuweichen, um 100% erhöht.
FQN: abl.agent.covered_escape
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed Tick rate: 0.1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141100254740543650 FQN: abl. agent. skill. engineering. scatter_ bombs/17/2 - Set Duration
- 1
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectskill. xp1. proc1
- 2
- When effect ticks the 2nd time
- When effect ticks the 3rd time
- When effect ticks the 4th time
- When effect ticks the 5th time
- When effect ticks the 6th time
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.agent. aoe_ abilities abl. , tag.utility. is_ aoe abl. agent. scatter_ bombs Conditions: - Can only be called by other effects
Global ID: 16141099155228917489 FQN: abl. agent. skill. engineering. scatter_ bombs/17/3 - 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,045
- Standard Health Percent Min = (float) 0,005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,25
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #4 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- [3s]
Gelähmt (Physisch)
Bewegungsunfähig.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. root abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) true
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141098055717288964 Combat log ID: 3199136455196956 FQN: abl. agent. skill. engineering. scatter_ bombs/17/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- [3s]
Verlangsamt (physisch)
Bewegungstempo reduziert.Slot: Debuff Duration: 3 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. snare abl. dispel_ type. physical Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- Immune By Resolve
- Negated = (bool) false
- Actor = (int) 3
- If TARGET is alive
- Can only be called by other effects
- Immune By Resolve
Global ID: 16141096956205658699 Combat log ID: 3199136455196966 FQN: abl. agent. skill. engineering. scatter_ bombs/17/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff