1. NSCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. quest_2_5
  6. security_forces_melee
Portrait

Sicherheitskräfte

Stufe 80 | Standard | Tank


Eigenschaften

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Zertrümmern

Verursacht Waffenschaden plus körperlichen Schaden über mehrere Sekunden. Kann nur gegen gespaltene Ziele eingesetzt werden.

FQN: abl.​npc.​ability.​saber.​shatter

Zertrümmern
12 Sek.Sofort4 m100100%

Griffschlag

Ein Griffschlag, der das Ziel kurzzeitig betäubt. Betäubt nicht, wenn er von schwachen/normalen Feinden eingesetzt wird.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Griffschlag
30 Sek.Sofort4 m80100%

Hüter-Schlag

Schlägt das Ziel und baut einen stapelbaren Rüstungs-Buff beim Anwender auf.

FQN: abl.​npc.​ability.​saber.​guardian_strike

Hüter-Schlag
4.5 Sek.Sofort4 m70100%

Karbonisieren

FQN: abl.​npc.​ability.​tech.​carbonize

Karbonisieren
45 Sek.Wirkt in 2 Sek.15 m50100%

Ansturmspalter

Verursacht Waffenschaden und reduziert die Rüstung des Ziels um 4%. Bis zu 5-mal stapelbar.

FQN: abl.​npc.​ability.​saber.​sundering_assault

Ansturmspalter
4.5 Sek.Sofort4 m40100%

Tritt

Versetzte dem Ziel einen niedrigen Tritt, der Kinetikschaden verursacht.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick_nostun

Tritt
12 Sek.Sofort4 m35100%

Überraschender Schlag

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Überraschender Schlag
15 Sek.Sofort4 m2050%

Bösartiger Hieb

Ein bösartiger Waffenschlag, der bei einem einzelnen Ziel hohen Schaden verursacht.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Bösartiger Hieb
6 Sek.Sofort4 m1550%

Rückhand

Zerschmettert das Ziel mit einer Rückhand für Kinetikschaden. Diese Version betäubt das Ziel nicht, richtet dafür aber guten Schaden bei kurzer Abklingzeit an.

FQN: abl.​npc.​ability.​unarmed.​backhand_nostun

Rückhand
6 Sek.Sofort4 m10100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 2)
head_gammorean_bmf_non_a01
  • Material: head_gammorean_bmf_non_a01_v02
  • Eye material: eye_gammorean_non_a01_c01
head_gammorean_bmf_non_a01
  • Material: head_gammorean_bmf_non_a01_v01
  • Eye material: eye_gammorean_non_a01_c01
faceface_gehat02_bmf_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v02
skincolor[empty]
eyecolor[empty]
complexion[empty]
facepaint[empty]
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_light_ge_corp01_shld
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_sm_a01_back
  • + waist_belt_bmf_med_sm_a01_front
  • + waist_belt_bmf_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
head
(one of 4)
head_nikto_bms_non_a01
  • Material: head_nikto_bms_non_a01_v01
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a01
  • Material: head_nikto_bms_non_a01_v02
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v01
  • Eye material: eye_human_non_a01_c01
head_nikto_bms_non_a02
  • Material: head_nikto_bms_non_a02_v02
  • Eye material: eye_human_non_a01_c01
faceface_gehat02_bms_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v02
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_light_ge_corp01_shld
  • + chest_tight_bms_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sm_a01_back
  • + waist_belt_bms_med_sm_a01_front
  • + waist_belt_bms_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bms_archetype
  • + face_gehelmet05_bms_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_light_ge_corp01_shld
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sm_a01_back
  • + waist_belt_bms_med_sm_a01_front
  • + waist_belt_bms_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bfs_archetype
  • + face_gehelmet05_bfs_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_light_ge_corp01_shld
  • + chest_tight_bfs_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bfs_archetype
  • + hand_glove_bfs_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_med_sm_a01_back
  • + waist_belt_bfs_med_sm_a01_front
  • + waist_belt_bfs_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bfs_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_f_v01
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)