1. NSCs
  2. alliance
  3. desperate_defiance
  4. shared
  5. mobs
  6. security_forces_ranged
Portrait

Sicherheitskräfte

Stufe 80 | Stark | Fernkampf


Eigenschaften

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Blasterhagel

Eine kurze Blasterfeuer-Salve, die bis zu 5 Ziele in einem Kegel vor dir für <<1>> Waffenschaden trifft.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blasterhagel
15 Sek.Sofort30 m990100%

Gasgranate

FQN: abl.​npc.​ability.​tech.​gas_grenade

Gasgranate
20 Sek.Wirkt in 3 Sek.30 m980100%

Blasterhieb

Schlägt das Ziel mit deiner Waffe für Kinetikschaden.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blasterhieb
6 Sek.Sofort4 m970100%

Nahkampfangriff

Eine Reihe von Nahkampfschwüngen für einen NSC.

FQN: abl.​flurry.​npc.​melee

Nahkampfangriff
noneSofort4 m0100%

Unbewaffneter Angriff

Ein einzelner unbewaffneter Schwung für einen NSC.

FQN: abl.​flurry.​npc.​unarmed

Unbewaffneter Angriff
noneSofort4 m0100%

Granate

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Granate
15 Sek.Sofort30 m02%

Kopftreffer

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Kopftreffer
15 Sek.Sofort30 m04%

Fernkampfangriff

Eine Reihe von Fernschüssen für einen NSC.

FQN: abl.​flurry.​npc.​ranged

Fernkampfangriff
noneSofort30 m0100%

In Deckung gehen

Rolle zum gewählten Deckungspunkt. In Deckung erhöht sich deine Fernkampfverteidigung und die meisten Angreifer treffen, sofern du in Deckung bleibst, stattdessen deine Deckung selbst.

FQN: abl.​state.​take_cover

In Deckung gehen
1 Sek.Sofortany075%

Interaction

Loot information

Loot package: 154578349802304063

Metadaten

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_gehelmet05_bmn_archetype
  • + face_gehelmet05_bmn_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_light_ge_corp01_shld
  • + chest_tight_bmn_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sm_a01_back
  • + waist_belt_bmn_med_sm_a01_front
  • + waist_belt_bmn_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (5)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bfb_archetype
  • + face_gehelmet05_bfb_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bfb_archetype
  • + chest_tight_bfb_light_ge_corp01_shld
  • + chest_tight_bfb_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bfb_archetype
  • + hand_glove_bfb_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bfb_archetype
  • + waist_belt_bfb_med_sm_a01_back
  • + waist_belt_bfb_med_sm_a01_front
  • + waist_belt_bfb_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bfb_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_f_v01
bootboot_tall_bfb_archetype
  • + boot_tall_bfb_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bfn_archetype
  • + face_gehelmet05_bfn_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bfn_archetype
  • + chest_tight_bfn_light_ge_corp01_shld
  • + chest_tight_bfn_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_sm_a01_back
  • + waist_belt_bfn_med_sm_a01_front
  • + waist_belt_bfn_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_f_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (2)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bfs_archetype
  • + face_gehelmet05_bfs_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_light_ge_corp01_shld
  • + chest_tight_bfs_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bfs_archetype
  • + hand_glove_bfs_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_med_sm_a01_back
  • + waist_belt_bfs_med_sm_a01_front
  • + waist_belt_bfs_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bfs_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_f_v01
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bmf_archetype
  • + face_gehelmet05_bmf_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bmf_archetype
  • + chest_tight_bmf_light_ge_corp01_shld
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bmf_archetype
  • + hand_glove_bmf_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bmf_archetype
  • + waist_belt_bmf_med_sm_a01_back
  • + waist_belt_bmf_med_sm_a01_front
  • + waist_belt_bmf_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
faceface_gehelmet05_bms_archetype
  • + face_gehelmet05_bms_heavy_ge_a44_visor
  • Material: face_gehelmet05_heavy_ge_a44flametrooper01_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_light_ge_corp01_shld
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sm_a01_back
  • + waist_belt_bms_med_sm_a01_front
  • + waist_belt_bms_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
head
(one of 3)
head_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v01
  • Eye material: eye_chagrian_non_a01_c01
head_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v02
  • Eye material: eye_chagrian_non_a01_c01
head_weequay_bms_non_a01
  • Material: head_weequay_bms_non_a01_v03
  • Eye material: eye_chagrian_non_a01_c01
faceface_gehat02_bms_archetype
  • Material: face_gehat02_med_ge_a40mercofficer01_m_v02
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_light_ge_corp01_shld
  • + chest_tight_bms_light_ge_corp01_collar
  • Material: chest_tight_light_ge_corp01_hutt01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_mtx119_bracer
  • Material: hand_glove_med_ge_mtx119c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_sm_a01_back
  • + waist_belt_bms_med_sm_a01_front
  • + waist_belt_bms_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bms_archetype
  • Material: leg_pant_med_ge_mtx30kuat01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a81_shinguard
  • Material: boot_tall_med_ge_a81c01_u
All NPCs with this appearance (4)