Shielded
Shielded
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16140994229992452258 |
Combat log ID: | 3226723030138880 |
FQN: | abl. |
Star Wars name: | Shielded |
Other languages: | Abgeschirmt Protection |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Shielded
Shielded and immune to all damage and effects.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. physics_ immunity abl. , tag.buff. taunt_ immunity abl. , tag.buff. interrupt_ immunity abl. , tag.exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. qo_ 99. shielded_ can_ summon abl. buff. global_ immunity Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141111505535034059 FQN: abl. exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. qo_ 99. shield_ immune/4/1 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(3)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(1)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(4)
- Damage Channel List = Int(1) - Grant Immunity
- Tag = (string)
- Ability Spec = 0
- Damage Type List = Int(2)
- Damage Channel List = Int(1) - Immobilize and prevent rotation
- Mark as neutralized
- Play appearance epp.
world_design. , dependent on calling effectutility. staged. shield - Switch Stance
- Stance = (int) 1 - Modify meta stat Ability Action Point Cost for effects from tag tag.
abl. , increase by 50utility. is_ basic_ attack - Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. knockdown abl. , tag.debuff. shock abl. , tag.debuff. physics abl. , tag.debuff. interrupt abl. , tag.debuff. root abl. , tag.debuff. snare abl. , tag.debuff. stun abl. , tag.debuff. sleep abl. , tag.debuff. trauma abl. debuff. taunt
- 2
- Just before this effect is removed
Perform the following actions:
- Draw Weapon
- Switch Stance
- Stance = (int) 2
- 3
- Before NPC with this effect takes damage
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When effect is applied
Perform the following actions:
- Play appearance epp.
placeables. , dependent on calling effecttyping. typing_high_loop
- 5
- When CASTER exits combat
Perform the following actions:
- Remove this effect
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141108207000133602 FQN: abl. exp. 01. makeb. world_ arc. imperial. hub_ 2. the_ specialists. qo_ 99. shield_ immune/4/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectric_shield. electric_shield_proc
- 2
- When CASTER exits combat
Perform the following actions:
- Remove this effect