Critical Efficiency
Critical Efficiency
Activating Rapid Scan grants a charge of Critical Efficiency, which reduces the heat generated by your next Healing Scan by 5. This effect can stack up to 3 charges.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141128325000604016 |
Combat log ID: | 2274799363555328 |
FQN: | abl. |
Star Wars name: | Critical Efficiency |
Other languages: | Kritische Effizienz Efficience critique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141178848717394291 FQN: abl. bounty_ hunter. skill. bodyguard. critical_ efficiency/14/1 - 1
- After Rapid Scan is activated by CASTER
Rapid Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.rapid_scan
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- [15s]
Critical Efficiency
Healing Scan generates less heat.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. bounty_ hunter. critical_ efficiency_ count Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set Effect Procs
- Effect Procs = Int(3)
- Effect Procs = Id(Healing Scan)Healing Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
Conditions: - Can only be called by other effects
Global ID: 16141175550182514330 FQN: abl. bounty_ hunter. skill. bodyguard. critical_ efficiency/14/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Healing Scan, decrease by 5
Healing Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
- Play appearance epp.
bounty_hunter. , dependent on calling effectskill. critical_efficiency. proc
- 2
- After Healing Scan is activated by CASTER
Healing Scan
Heals a friendly target for <<1>>.
FQN: abl.bounty_hunter.skill.bodyguard.healing_scan
Perform the following actions:
- Remove this effect
- After