Critical Conditions
Critical Conditions
Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement imparing effects and triggers Felling Blow, which now stacks up to 2 times.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16141146679487499192 |
Combat log ID: | 4468754557698048 |
FQN: | abl. |
Star Wars name: | Critical Conditions |
Other languages: | Kritische Zustände Conditions critiques |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16140986329946441692 FQN: abl. jedi_ knight. skill. focus. mods. passive. critical_ conditions/12/1 - 1
- When character deals Kinetic damage with a Force spell with result Crit
- When character deals Energy damage with a Force spell with result Crit
Perform the following actions:
- Modify cooldown of Combat Focus by -1s
Combat Focus
Immediately generates 6 focus.
FQN: abl.jedi_knight.combat_focus
- 2
- After Combat Focus is activated by CASTER
Combat Focus
Immediately generates 6 focus.
FQN: abl.jedi_knight.combat_focus
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.root, tag.abl.debuff.snare
- After
- 3
- When effect is applied
Perform the following actions:
- Modify meta stat Effect Max Charges for effects from tag tag.
abl. , increase by 1jedi_ knight. felling_ blow