Energy Yield
Energy Yield
Applies a stack of Energy Yield to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Energy Yield is applied, up to 5 times. In addition, you gain a stack of Energy Heal. Each stack heals you for 6% of your health.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 7.0.0 |
Global ID: | 16140956243478781690 |
Combat log ID: | 4504089253642240 |
FQN: | abl. |
Star Wars name: | Energy Yield |
Other languages: | Energieertrag Rendement calorifique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141116800241656979 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. special. energy_ yield/12/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. power_yield. cast - Add effect #2 to TARGET from CASTER
- [15s]
Energy Yield
Armor and damage done increased.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. bounty_ hunter. power_ yield Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Scales with Charges
Conditions: - Can only be called by other effects
Global ID: 16141117899753285198 Combat log ID: 4504089253642508 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. special. energy_ yield/12/2 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify stat Armor Rating, set to 40%
- Modify stat Damage Done Modifier (Percentage), increase by 0.02
- 2
- When character takes damage
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0 - Add effect #4 to TARGET from CASTER
- 3
- When character takes damage that does not get redirected, not more than every 1s with result Ok or Crit or Glance or Parry or Deflect or Resisted
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Reset Timer
- 4
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.energy_heal
- 5
- When effect is applied
- When stacks of this effect increase
- When stacks of this effect decrease
Only when the following conditions are met:
- <
- If CASTER has an effect with the tag tag.abl.bounty_hunter.ion_gas_cylinder_passive
Perform the following actions:
- Modify stat Armor Rating, set to 40%
- Modify stat Damage Done Modifier (Percentage), increase by 0.02
- [hidden] [30s]
Effect #3Slot: Buff Duration: 30s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141118999264911417 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. special. energy_ yield/12/3 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.power_yield
- [5s]
Energy Heal
Healing Stacks.Slot: Buff Duration: 5s On death: Effect is removed Initial stacks: 1 Max stacks: 5 # occurrences: 1 Tags: tag. abl. bounty_ hunter. energy_ heal Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
- Set Scales with Charges
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141111302683524124 Combat log ID: 4504089253642520 FQN: abl. bounty_ hunter. skill. shield_ tech. mods. special. energy_ yield/12/4 - Set Duration
- 1
- Just before this effect is removed
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Heal the TARGET for 1*BonusHeal + (6% of its HP), causing no threat