Focused Defense
Focused Defense
Empowers you with 12 charges of Focused Defense, lasting up to <<2>> seconds. Whenever you take damage a charge of Focused Defense is consumed to heal you for <<1>>. This ability can be used while stunned or otherwise controlled but cannot be used while above 70% health.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16140998878803276224 |
Combat log ID: | 2793700132388864 |
FQN: | abl. |
Star Wars name: | Focused Defense |
Other languages: | Fokussierte Verteidigung Défense concentrée |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [15s]
Focused Defense
Expending charges to heal when damage is taken.Slot: Buff Duration: 15s On death: Effect is removed Initial stacks: 12 Max stacks: 12 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. utility. is_ dcd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141042029980478328 FQN: abl. jedi_ knight. focused_ defense/22/1 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_knight. focused_defense. buff
- 2
- When character takes damage
Only when the following conditions are met:
- If CASTER is alive
Perform the following actions:
- Play appearance epp.
jedi_knight. focused_defense. heal_proc - Heal the TARGET with Force for 2.72*BonusHeal + 0.136*StandardHealth, causing -1 threat
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- [10s]
True Harmony
Movement speed increased.
Immune to movement-impairing effects.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ knight. true_ harmony abl. , tag.utility. aggressive_ action abl. utility. is_ dcd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Positive, cannot toggle off
Conditions: Global ID: 16141043129492105525 Combat log ID: 2793700132389234 FQN: abl. jedi_ knight. focused_ defense/22/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. , tag.debuff. root abl. debuff. snare - Set movement speed to 150%