Force Strike
Force Strike
Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Squelch and making your next Squelch consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141073927897944291 |
Combat log ID: | 3600556983582720 |
FQN: | abl. |
Star Wars name: | Force Strike |
Other languages: | Machtstoß Frappe de Force |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 0 Global ID: 16141157838437012841 FQN: abl. jedi_ consular. skill. serenity. force_ strike/8/1 - 1
- When character deals damage with tags tag.
abl. (weapon mode Melee) that does not get redirectedjedi_consular. melee_ability
Override target to:
- Trigger Target
Only when the following conditions are met:
- <
- If CASTER does not have 1 or more effects with the tag tag.abl.jedi_consular.force_strike_lockout applied by CASTER
- If TARGET has an effect with the tag tag.abl.jedi_consular.breach_force applied by CASTER
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character deals damage with tags tag.
- 2
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.jedi_consular.force_strike_lockout applied by CASTER
Perform the following actions:
- Modify cooldown of Squelch by -100%
Squelch
Squelches the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%. Replaces Project.
FQN: abl.jedi_consular.skill.serenity.squelch
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141158937948640060 FQN: abl. jedi_ consular. skill. serenity. force_ strike/8/2 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Modify cooldown of Squelch by -100%
Squelch
Squelches the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%. Replaces Project.
FQN: abl.jedi_consular.skill.serenity.squelch
- Add effect #3 to TARGET from CASTER
- Add effect #4 to TARGET from CASTER
- [15s]
Force Strike
Next Squelch consumes no Force.Slot: Buff Duration: 15s On death: Effect is removed # occurrences: 1 Tags: tag. abl. bot_ only. sith_ inquisitor. raze_ proc Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 15s
- Max Duration = (time) 15s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Effect Procs
- Effect Procs = Int(1)
- Effect Procs = Id(Squelch)Squelch
Squelches the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%. Replaces Project.
FQN: abl.jedi_consular.skill.serenity.squelch
Conditions: - Can only be called by other effects
Global ID: 16141160037460267507 FQN: abl. jedi_ consular. skill. serenity. force_ strike/8/3 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
Perform the following actions:
- Play appearance epp.
jedi_consular. , dependent on calling effectskill. force_synergy
- 2
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Force Cost for ability Squelch, percent of base = -1 | 0 | 0
Squelch
Squelches the target with mighty force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%. Replaces Project.
FQN: abl.jedi_consular.skill.serenity.squelch
- 3
Perform the following actions:
- Remove this effect
- [hidden] [9s]
Effect #4Slot: Other (not visible) Duration: 9s On death: Effect is removed Tick rate: 9s (1 ticks) # occurrences: 1 Tags: tag. abl. jedi_ consular. force_ strike_ lockout Initializers: - Set type to Other, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141161136971894854 FQN: abl. jedi_ consular. skill. serenity. force_ strike/8/4