1. Abilities
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. mods
  6. tier3
  7. payday

Payday

merc_pass_honed_lock

Payday

Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Dart by 3 seconds.

Replaces Heat Blast.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech_mods
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
merc_pass_honed_lock
Payday
2
merc_pass_honed_lockPayday – Shield absorption increased.
5
merc_pass_honed_lock
Payday
6
abl_bhtr_ptvg_reflective_armorPayday – Increases shield chance.
  • [hidden] [0s]
    merc_pass_honed_lockEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Restore 10 of TARGET's energy, causing no threat
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -3
      - Amount Min = (float) -3
      - Amount Percent = (float) 0
      - Tags: tag.abl.bounty_hunter.heat_screen
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.cast_instant_new
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.12
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.4
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #6 to TARGET from CASTER
  • [hidden] [2s]
    merc_pass_honed_lockEffect #3

  • 1
    • When character receives an effect with tags tag.abl.bounty_hunter.heat_blast_aoe

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0.098
      - Standard Health Percent Min = (float) 0.058
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.78
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Remove this effect
  • [hidden] [0s]
    merc_pass_honed_lockEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.heat_blast.aoe_vfx_new, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 10
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    merc_pass_honed_lockEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function