Thermal Detonator
Thermal Detonator
Hurls a thermal detonator that adheres to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 3.0.0 |
Global ID: | 16140971180292644369 |
Combat log ID: | 3387565260406784 |
FQN: | abl. |
Star Wars name: | Thermal Detonator |
Other languages: | Thermaldetonator Détonateur thermique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Global ID: 16141064916596677557 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. sticky_grenade. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- [3.3s]
Stunned
Unable to act.Slot: Debuff Duration: 3.3s On death: Effect persists # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.debuff. stun abl. , tag.bounty_ hunter. heat_ ability abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3.3s
- Max Duration = (time) 3.3s
Conditions: - <
- If the Tech spell hit
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141063817085044200 Combat log ID: 3387565260407041 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectexplosive_dart. explosive_dart_stun - Stun the TARGET
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectexplosive_dart. explosive_dart_stun_exit
- [2s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141062717573415963 Combat log ID: 3387565260407048 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at primary target, immediately knockdown, momentum = 1.5, 20° pitch, 0° yaw
- [3.4s]
Thermal Detonator
Rigged to blow...Slot: Debuff Duration: 3.4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. thermal_ detonator_ dd abl. , tag.utility. aggressive_ action abl. , tag.bounty_ hunter. direct_ tech_ attack abl. , tag.bounty_ hunter. heat_ ability abl. bounty_ hunter. thermal_ detonator_ rigged Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3.4s
- Max Duration = (time) 3.4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141061618061788750 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/4 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_detonation. thermal_detonation_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.268
- Standard Health Percent Min = (float) 0.228
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.48
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- 2
- When character takes damage that does not get redirected from tag tag.
abl. or tag.bounty_hunter. power_shot abl. bounty_hunter. mag_shot
Only when the following conditions are met:
Perform the following actions:
- Add effect #9 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 3
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. flame_sweep
Only when the following conditions are met:
Perform the following actions:
- Add effect #7 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 4
- Just before this effect is removed
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectheavy_shrapnel. aoe_explosion - Add effect #8 to TARGET from CASTER
- 5
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. magnetic_blast
Only when the following conditions are met:
Perform the following actions:
- Add effect #10 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 6
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. energy_burst_dmg
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Modify cooldown of Rocket Punch by -100%
Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
- Add effect #12 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 7
- When character takes damage that does not get redirected from tag tag.
abl. bounty_hunter. rail_shot
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Add effect #11 to TARGET from CASTER
- Remove this effect
- When character takes damage that does not get redirected from tag tag.
- 8
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectsticky_grenade. target
- [45s]
Susceptible (Tech)
Damage taken from tech attacks increased.Slot: Debuff Duration: 45s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. tech_ vulnerability abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 45s
- Max Duration = (time) 45s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. tech_ vulnerability
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141060518550159489 Combat log ID: 3387565260407077 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat [modifier_percentage], increase by 0.05
- [6s]
Burning (Thermal Detonator)
Periodic elemental damage.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 1s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.bounty_ hunter. early_ ignition_ burn abl. , tag.utility. aggressive_ action abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. burn abl. , tag.bounty_ hunter. heat_ ability abl. , tag.bounty_ hunter. fire_ dot abl. , tag.bounty_ hunter. flamethrower_ ability abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141059419038532404 Combat log ID: 3387565260407094 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/6 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.005
- Standard Health Percent Min = (float) 0.005
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.05
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectflame_sweep. flame_sweep_burn
- [0s] [not displayed]
Effect #7Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. bounty_ hunter. heat_ ability Conditions: - <AND
- Can only be called by other effects
Global ID: 16141058319526907239 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/7 - <AND
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_detonation. thermal_detonation_explosion - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.268
- Standard Health Percent Min = (float) 0.228
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 2.48
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #8Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. thermal_ detonator_ dd abl. , tag.utility. aggressive_ action abl. , tag.utility. is_ aoe abl. , tag.bounty_ hunter. direct_ tech_ attack abl. bounty_ hunter. heat_ ability Conditions: - Can only be called by other effects
Global ID: 16141057220015280026 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/8 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectheavy_shrapnel. target_hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.067
- Standard Health Percent Min = (float) 0.057
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.62
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Add effect #5 to TARGET from CASTER, Combat Math Only
- Add effect #6 to TARGET from CASTER, Combat Math Only
- [12s]
Magnetic Resonance
Power Shot does additional Elemental damage.Slot: Buff Duration: 12s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12s
- Max Duration = (time) 12s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If CASTER has one effect from Magnetic Resonance
Magnetic Resonance
Exploding Thermal Detonator early with Mag Shot causes your next Power Shot to deal additional Elemental damage.
FQN: abl.itm.tactical.sow.bou_tro.merc_com.io_aspec.dmg_burst_02
- Can only be called by other effects
- If CASTER has one effect from
Target overrides: - [target override] Caster
Global ID: 16141056120503650765 Combat log ID: 3387565260407147 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/9 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmagnetic_resonance. buff_activate
- 2
- When character deals damage with tags tag.
abl. , not more than every 3sbounty_hunter. power_shot
Override target to:
- Trigger Target
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmagnetic_resonance. hit - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.0768
- Standard Health Percent Min = (float) 0.0368
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.568
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- When character deals damage with tags tag.
- 3
- When character deals damage with tags tag.
abl. bounty_hunter. power_shot
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [10s]
Slowed (Tech)
Movement speed reduced.Slot: Debuff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141168068385042965 Combat log ID: 3387565260407157 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/10 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- [10s]
Powered Detonator
Next Shoulder Cannon missile deals additional damage.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141169167896661466 Combat log ID: 3387565260407179 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/11 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Damage Done Modifier (Percentage) for effects from tag tag.
abl. , increase by 20%bounty_ hunter. shoulder_ cannon_ damage
- 2
- When character deals damage with tags tag.
abl. bounty_hunter. shoulder_cannon_damage
Perform the following actions:
- Remove this effect
- When character deals damage with tags tag.
- [10s]
Powered Detonator
Next Rocket Punch costs no heat.Slot: Buff Duration: 10s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. bounty_ hunter. heat_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141165869361788595 Combat log ID: 3387565260407185 FQN: abl. bounty_ hunter. skill. advanced_ prototype. thermal_ detonator/52/12 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify meta stat Ability Energy Cost for ability Rocket Punch, percent of base = -1 | 0 | 0
Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
- 2
- When character deals Kinetic damage with tags tag.
abl. bounty_hunter. rocket_punch
Perform the following actions:
- Remove this effect
- When character deals Kinetic damage with tags tag.