Étripage
Étripage
Étripe la cible avec une vibrolame de gantelet, infligeant <<1[$d point/$d point/$d points]>> de dégâts cinétiques. L'effet de saignement inflige <<2[$d point/$d point/$d points]>> de dégâts internes pendant <<3[$d seconde/$d seconde/$d secondes]>>.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140959606515258639 |
Combat log ID: | 2029878853500928 |
FQN: | abl. |
Star Wars name: | Étripage |
Autres langues: | Gut Ausweiden |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Global ID: 16140989851174695955 FQN: abl. trooper. skill. tactics. gut/21/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. gut. cast_instant - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,115
- Standard Health Percent Min = (float) 0,075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,95
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [18s]
Saignement
Dégâts internes réguliers.Slot: Debuff Duration: 18s On death: Effect is removed Tick rate: 3s (6 ticks) # occurrences: 1 Tags: tag. abl. , tag.trooper. gut_ bleed abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ cell_ ability abl. , tag.debuff. damage_ over_ time abl. , tag.debuff. bleed abl. , tag.trooper. gut abl. dispel_ type. purge_ only Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 18s
- Max Duration = (time) 18s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16140990950686324326 Combat log ID: 2029878853501184 FQN: abl. trooper. skill. tactics. gut/21/2 - Set Duration
- 1
- When effect is applied
- When effect is refreshed
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 4
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,025
- Standard Health Percent Min = (float) 0,025
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,25
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 2
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. trooper. high_impact_round
Only when the following conditions are met:
- <AND
- If CASTER has an effect with the tag tag.abl.trooper.he_clip applied by CASTER
Perform the following actions:
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 3
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
abl. trooper. flak_shell
Only when the following conditions are met:
Perform the following actions:
- When character takes damage that does not get redirected, not more than every 1s from tag tag.
- 4
- When effect is refreshed
Only when the following conditions are met:
Perform the following actions:
- Add effect #4 to TARGET from CASTER, Combat Math Only
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Conditions: - <AND
- Can only be called by other effects
Global ID: 16140992050197952425 FQN: abl. trooper. skill. tactics. gut/21/3 - <AND
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,05
- Standard Health Percent Min = (float) 0,05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,3
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. gut_ dd abl. , tag.trooper. energy_ cell_ ability abl. trooper. gut Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16140993149709568508 FQN: abl. trooper. skill. tactics. gut/21/4 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET != PRIMARY TARGET
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,115
- Standard Health Percent Min = (float) 0,075
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,95
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
trooper. gut. hit_fx