FR_Dfa Prototype Clone1
FR_Dfa Prototype Clone1
FR_Rush forward with your jetpack, dealing light damage and knocking down all targets in your path for 3 seconds.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16141005160094280750 |
Combat log ID: | 806581973286912 |
FQN: | abl. |
Star Wars name: | FR_Dfa Prototype Clone1 |
Autres langues: | [dfa_prototype_clone1] DE_Dfa Prototype Clone1 |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s]
FR_Dfa Prototype Clone1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141175781766748335 FQN: abl. test. austin. dfa_ prototype_ clone1/0/1 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, possibly knockdown, momentum = 3, 1° pitch, 0° yaw
- Custom debug
- Param 2 = (string) 2.4
- Param 3 = (string)
- Param 4 = (string)
- Param 5 = (string)
- Param 6 = (string)
- Param 7 = (string)
- Param 8 = (string)
- Param 9 = (string)
- Param 1 = (int) 9420106349774076632 - Play appearance epp.
test. austin. dfa_prototype - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 0,5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #2 to TARGET from TARGET
- [3s]
FR_Dfa Prototype Clone1Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Tags: 2706046868899524229 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 0s
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Direction = Forward
- Sort Type = Closest
- Distance = 17m
- Angle = (float) 10
Global ID: 16141179080301632950 FQN: abl. test. austin. dfa_ prototype_ clone1/0/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 10° pitch, 0° yaw
- Stun the TARGET
- [1.5s]
FR_Dfa Prototype Clone1Slot: Buff Duration: 1.5s On death: Effect is removed Tick rate: 0.25s (6 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 1.5s
- Max Duration = (time) 0s
Global ID: 16141177980790005513 FQN: abl. test. austin. dfa_ prototype_ clone1/0/3 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Play appearance epp.
test. austin. dfa_prototype_smoke
- [4s]
FR_Dfa Prototype Clone1Slot: Buff Duration: 4s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 0s
Conditions: - Can only be called by other effects
Global ID: 16141181279324889104 FQN: abl. test. austin. dfa_ prototype_ clone1/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 130%