Souffle d'énergie
Souffle d'énergie
Inflige un tir qui consomme tous les écrans de puissance pour infliger <<1[$d point/$d point/$d points]>> de dégâts élémentaires à la cible principale, et jusqu'à 3 cibles supplémentaires dans un rayon de 5 mètres. Le souffle d'énergie régénère 10 cellules énergétiques et augmente l'absorption de bouclier de 25 % pendant <<2>> secondes. Ce pouvoir ne peut être utilisé qu'avec 3 écrans de puissance, génère 25 % d'animosité supplémentaire et est indépendant du délai de réutilisation global.
Attributs
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Métadonnées
Contained since: | Mise à jour 1.1.0 |
Global ID: | 16140997862707309726 |
Combat log ID: | 2264568751456256 |
FQN: | abl. |
Star Wars name: | Souffle d'énergie |
Autres langues: | Energy Blast Energieschlag |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.trooper. direct_ tech_ attack abl. , tag.utility. aggressive_ action abl. , tag.trooper. elemental_ attack abl. trooper. energy_ blast_ dd Initializers: - Set type to Other, cannot toggle off
Global ID: 16141058813715513019 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/1 - 1
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Restore 10 of TARGET's energy, causing no threat
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -3
- Amount Min = (float) -3
- Amount Percent = (float) 0
- Tags: tag.abl. trooper. power_ screen - Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. energy_blast. cast_instant - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 2
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- 3
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,098
- Standard Health Percent Min = (float) 0,058
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #6 to TARGET from CASTER
- Add effect #7 to TARGET from CASTER, Combat Math Only
- 4
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 3
- Sort Type = Closest
- Radius = 5m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET does not have any effect with the tag tag.abl.debuff.lift or tag.abl.debuff.blind or tag.abl.debuff.sleep
- If TARGET != PRIMARY TARGET
Perform the following actions:
- [6s]
Souffle d'énergie
Absorption de bouclier augmentée.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141059913227139190 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthavoc_shield. target - Modify stat Absorption bouclier, increase by 0,25
- Modify stat Absorption bouclier, increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- Modify stat [glance_absorb], increase by 0,25
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effecthavoc_shield. target - Modify stat Absorption bouclier, increase by 0,3
- Modify stat Absorption bouclier, increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- Modify stat [glance_absorb], increase by 0,3
- [hidden] [2s]
Effect #3Slot: Other (not visible) Duration: 2s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141061012738767393 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/3 - Set Duration
- 1
- When character receives an effect with tags tag.
abl. trooper. energy_blast_aoe
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0,25
- Standard Health Percent Max = (float) 0,098
- Standard Health Percent Min = (float) 0,058
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0,78
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0s]
Effect #4Slot: Other (not visible) Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set type to Other, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141053316157367876 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. , dependent on calling effectenergy_blast. aoe_vfx - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 10
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s
- [0s] [not displayed]
Effect #5Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.trooper. energy_ blast_ aoe abl. trooper. elemental_ attack Conditions: - Can only be called by other effects
Global ID: 16141054415668996087 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/5 - 1
- When effect is applied
Perform the following actions:
- Custom server-defined function
- [10s]
Impact
Chances de déclenchement de bouclier augmentées.Slot: Buff Duration: 10s On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - <AND
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141055515180622242 Combat log ID: 2264568751456578 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/6 - Set Duration
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Chance bouclier, increase by 0,01
- Modify stat Chance bouclier, increase by 0,01
- Modify stat [glance_chance], increase by 0,01
- Modify stat [glance_chance], increase by 0,01
- [6s]
Ralentissement (techno)
Vitesse de déplacement réduite.Slot: Debuff Duration: 6s On death: Effect is removed Tick rate: 2s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.utility. aggressive_ action abl. , tag.dispel_ type. tech abl. , tag.debuff. snare abl. trooper. elemental_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141056614692250461 Combat log ID: 2264568751456584 FQN: abl. trooper. skill. shield_ specialist. energy_ blast/24/7 - Set Duration
- 1
- When effect is applied
- When effect ticks
Perform the following actions:
- Play appearance epp.
agent. , dependent on calling effectleg_shot. debuff
- 2
- When effect is applied
Perform the following actions:
- Set movement speed to 80%