Schattenexplosion
Schattenexplosion
Bewirkt eine Explosion aus Dunkelheit, die einem Gegner und sämtlichen Gegnern in seiner Nähe Schaden zufügt.
Eigenschaften
| Type: | active |
| Activation time: | 1.8 Sek. channel |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 7.9.0 |
| Global ID: | 16140907143603415749 |
| Combat log ID: | 4938722764128256 |
| FQN: | abl. |
| Star Wars name: | Schattenexplosion |
| In anderen Sprachen: | Blast of Shadows Explosion d'ombres |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [3s]
SchattenexplosionSlot: Other (not visible) Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set type to Other, ignore token threat, cannot toggle off
- Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek. - Set Ground Target at Target Position
Global ID: 16141089346903796918 FQN: abl. alliance. legacy_ reborn. jadus. dark_ blast/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
alliance. , dependent on calling effectlegacy_reborn. jadus. dark_blast
- 2
- When channel finished
Perform the following actions:
- Play appearance epp.
alliance. , dependent on calling effectlegacy_reborn. lana. dark_blast_end - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 3
- Travel Speed = (float) 6
- Travel Time = (time) 0 Sek.
- 3
- When projectile completed travel and hit target
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 5
- Sort Type = Closest
- Radius = 4m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1,2
- Standard Health Percent Min = (float) 1
- Damage Modifier = (float) 0