[Pick Off]
[Pick Off]
Eigenschaften
Type: | active |
Activation time: | 5 Sek. channel |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | PTS 6.2 #1 |
Global ID: | 16140911761169969132 |
Combat log ID: | 4432543688425472 |
FQN: | abl. |
Star Wars name: | [Pick Off] |
In anderen Sprachen: | Pick Off [Pick Off] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
[Pick Off]Slot: Debuff Duration: during channel (5 Sek.) On death: Effect is removed # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140926934522175605 FQN: abl. flashpoint. sov. bosses. ajak. pick_ off_ shot/5/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- 2
- When channel ended
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Furthest
- Radius = 1.5m
- Distance = 70m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Play appearance epp.
flashpoint. , dependent on calling effectcopero. boss. boss_3. force_powered_snipe_fire
- 3
- When channel finished
Perform the following actions:
- Delay next ability by 1.5 Sek. (GCD)
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is a player
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 0m
Global ID: 16140930233057065628 FQN: abl. flashpoint. sov. bosses. ajak. pick_ off_ shot/5/2 - <
- [hidden] [does not expire]
Effect #3Slot: Debuff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 4 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Cylinder
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Radius = 0m
- Distance = 0m
Global ID: 16140929133545432275 FQN: abl. flashpoint. sov. bosses. ajak. pick_ off_ shot/5/3 - Set Stack Limit
- 1
- When effect is applied
Override target to:
- Caster
Only when the following conditions are met:
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) 1
- Amount Min = (float) 0
- Amount Percent = (float) 0
- [0s] [not displayed]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Radius = 1.5m
- Distance = 70m
Global ID: 16140932432080321018 FQN: abl. flashpoint. sov. bosses. ajak. pick_ off_ shot/5/4 - 1
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 1
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to 8-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 1
- Standard Health Percent Min = (float) 0,99
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 2
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 1
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,85
- Standard Health Percent Min = (float) 0,7
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 3
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 2
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to 8-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,75
- Standard Health Percent Min = (float) 0,75
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 4
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 2
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,65
- Standard Health Percent Min = (float) 0,525
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 5
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 3
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to 8-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,5
- Standard Health Percent Min = (float) 0,5
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 6
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 3
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,4875
- Standard Health Percent Min = (float) 0,3975
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 7
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 4
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is set to 8-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,25
- Standard Health Percent Min = (float) 0,25
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified
- 8
- On Ability Charges Modified
- Interested In Positive Change = (bool) true
- Interested In Negative Changes = (bool) false
- Tags = (string)
- Ability Spec = 0 – not found
- Positive Change Required = (int) 4
- Negative Change Required = (int) 0
- Proc Chance Percent = (float) 100
Only when the following conditions are met:
- <
- If TARGET is a player
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
- If TARGET is alive
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,36575
- Standard Health Percent Min = (float) 0,2985
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- On Ability Charges Modified