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[Pick Off]

hk51assassinate

[Pick Off]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
hk51assassinate
[Pick Off]
2
hk51assassinate
[Pick Off]
3
4
hk51assassinate
[Pick Off]
  • [does not expire]
    hk51assassinate[Pick Off]

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Furthest
      - Radius = 1.5m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.flashpoint.copero.boss.boss_3.force_powered_snipe_fire, dependent on calling effect
  • 3
    • When channel finished

    Perform the following actions:

    • Delay next ability by 1.5 Sek. (GCD)
  • 4
    • When channel finished

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    hk51assassinateEffect #2

  • [hidden] [does not expire]
    hk51assassinateEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) 1
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
  • [0s] [not displayed]
    hk51assassinateEffect #4

  • 1
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 1
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 0,99
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 2
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 1
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,85
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 3
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 2
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,75
      - Standard Health Percent Min = (float) 0,75
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 4
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 2
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,65
      - Standard Health Percent Min = (float) 0,525
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 5
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 3
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,5
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 6
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 3
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,4875
      - Standard Health Percent Min = (float) 0,3975
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 7
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 4
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
  • 8
    • On Ability Charges Modified
      - Interested In Positive Change = (bool) true
      - Interested In Negative Changes = (bool) false
      - Tags = (string)
      - Ability Spec = 0 – not found
      - Positive Change Required = (int) 4
      - Negative Change Required = (int) 0
      - Proc Chance Percent = (float) 100

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,36575
      - Standard Health Percent Min = (float) 0,2985
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged