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  2. dynamic_events
  3. dantooine
  4. world_boss
  5. passive_orbital_core

[passive_orbital_core]

[passive_orbital_core]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[passive_orbital_core]
2
[passive_orbital_core]
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[passive_orbital_core]
4
[passive_orbital_core]
5
[passive_orbital_core]
6
[passive_orbital_core]
7
[passive_orbital_core]
8
[passive_orbital_core]
9
[passive_orbital_core]
10
[passive_orbital_core]
11
[passive_orbital_core]
12
[passive_orbital_core]
13
[passive_orbital_core]
14
[passive_orbital_core]
15
[passive_orbital_core]
16
[passive_orbital_core]
17
[passive_orbital_core]
  • [hidden] [does not expire]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.core_danger_orb_snow_blue, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • 3
    • When character receives an effect with tags 9408073766450965984

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Remove this effect
  • 4
    • Just before this effect is removed

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #4

  • 1
    • When effect ticks the 10th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.core_danger_orb_wist_purp, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #15 to TARGET from TARGET
  • 4
    • When character receives an effect with tags 5307222018710423705

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 5
    • Just before this effect is removed

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Associate 6121852449543741804 with 20% HP
    • Play appearance epp.dynamic_events.dantooine.world_boss.core_danger_orb, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #16 to TARGET from TARGET
  • 4
    • When HP drops below 6121852449543741804

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Add effect #12 to TARGET from CASTER
    • Remove this effect
  • 5
    • Just before this effect is removed

    Perform the following actions:

  • [hidden] [does not expire]
    Effect #6

  • 1
    • When effect ticks the 10th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.core_danger_orb_toxic_green, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #11 to TARGET from TARGET
  • 3
    • When character receives an effect with tags 15815020627005188897

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
    • Remove this effect
  • [hidden] [does not expire]
    Effect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.core_danger_orb, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #17 to TARGET from TARGET
  • 3

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Remove this effect
  • 4
    • Just before this effect is removed

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • [hidden] [does not expire]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [2s]
    Effect #9

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook battledroid
  • [hidden] [12s]
    Effect #10

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook probe_initial
  • [hidden] [12s]
    Effect #11

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook assassin
  • [hidden] [11s]
    Effect #12

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 2
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 3
    • When effect ticks the 11th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 4
    • When effect ticks the 15th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 5
    • When effect ticks the 18th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 6
    • When effect ticks the 20th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.dantooine.world_boss.vuln_end_pulse, dependent on calling effect
  • 7
    • When effect ticks the 20th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 2, 25° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,7
      - Standard Health Percent Min = (float) 0,7
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 8
    • When effect ticks the 20th time

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #14 to TARGET from TARGET
  • [hidden] [2s]
    Effect #13

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook enable_bridge
  • [hidden] [2s]
    Effect #14

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook disable_bridge
  • [hidden] [2s]
    Effect #15

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook check_empower
  • [hidden] [2s]
    Effect #16

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook enter_vuln
  • [hidden] [2s]
    Effect #17

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Execute hydra hook meltdown