1. Fähigkeiten
  2. galactic_seasons
  3. season_9
  4. flashpoint_buffs
  5. throw

Werfen

abl_jc_sa_telekinetic_burst

Werfen

Verwendet den angehobenen Gegner als Projektil, das Gegner im Umfeld deines Ziels verletzt und zurückwirft.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.galactic_seasons.season_9.flashpoint_buffs.lift_and_throw

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_telekinetic_burst
Werfen
2
abl_jc_sa_telekinetic_burst
Werfen
3
abl_jc_sa_telekinetic_burst
Werfen
  • [hidden] [0s]
    abl_jc_sa_telekinetic_burstEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 10m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1,2
      - Standard Health Percent Min = (float) 1,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • 4
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.galactic_seasons.season_9.lift_throw.explosion, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sa_telekinetic_burstEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 10, 5° pitch, 0° yaw