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  2. dynamic_events
  3. ord
  4. good_mantellian
  5. invis_explosion_passive

[invis_explosion_passive]

[invis_explosion_passive]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[invis_explosion_passive]
2
[invis_explosion_passive]
3
[invis_explosion_passive]
4
[invis_explosion_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect ticks (25% chance)

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.ord_mantell.good_mantellian.mortar, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.dynamic_events.ord_mantell.good_mantellian.explosion, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 6
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 1,5, 15° pitch, 0° yaw
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,15
      - Standard Health Percent Min = (float) 0,15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0