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  2. flashpoint
  3. rakata
  4. enemy
  5. boss
  6. commando
  7. adds
  8. target_finder

[target_finder]

[target_finder]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[target_finder]
2
[target_finder]
4
[target_finder]
5
[target_finder]
6
[target_finder]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When CASTER enters combat

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [hidden] [0.5s]
    Effect #2

  • 1
    • When effect expires

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​flashpoint.​rakata.​commando.​add_target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    Effect #3

  • [hidden] [30s]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 30 Sek.
  • [0s] [not displayed]
    Effect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0