1. Fähigkeiten
  2. alliance
  3. legacy_reborn
  4. hovertank
  5. lightning_electro_pulse

Elektrowelle

poweredpulsecannon

Elektrowelle

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
poweredpulsecannon
Elektrowelle
2
poweredpulsecannon
Elektrowelle
3
poweredpulsecannon
Elektrowelle
  • [does not expire]
    poweredpulsecannonElektrowelle

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.alliance.legacy_reborn.hovertank.electro_burst, dependent on calling effect
  • 2
    • When channel ended

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 40m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When channel ended

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.hovertank.electro_burst_wave, dependent on calling effect
  • [4.5s]
    poweredpulsecannonElektrowelle

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    poweredpulsecannonEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.alliance.legacy_reborn.basilisk_impact_sparks, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1, 30° pitch, 0° yaw