1. Fähigkeiten
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. adds
  7. add_empower_interrupt_1

[Light Empowerment]

forcearmor

[Light Empowerment]

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcearmor
[Light Empowerment]
2
forcearmor
Force Armor
3
forcearmor
[Light Empowerment]
4
forcearmor
[Light Empowerment]
  • [0s] [not displayed]
    forcearmorEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.add_buff_end, dependent on calling effect
    • Add effect #3 to TARGET from CASTER
  • [10s]
    forcearmor Force Armor

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 5.000.000
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_armor.tick, dependent on calling effect
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Heal the TARGET for 0,021*StandardHealth, causing no threat
  • [hidden] [2s]
    forcearmorEffect #3

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.add_despawn, dependent on calling effect
  • [hidden] [2s]
    forcearmorEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook add_despawn