1. Fähigkeiten
  2. npc
  3. ability
  4. gree
  5. droid
  6. battle_droid
  7. phase_pulse_knockback_ae

Phasenimpuls

disturbance

Phasenimpuls

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disturbance
Phasenimpuls
2
disturbance
Phasenimpuls
3
disturbance
Phasenimpuls
  • [hidden] [0s]
    disturbanceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.phase_contort_cast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 7
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    disturbanceEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.machine.holo_droid_01.phase_contort_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,2
      - Standard Health Percent Min = (float) 0,2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [hidden] [0s] [not displayed]
    disturbanceEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 25° pitch, 0° yaw