1. Fähigkeiten
  2. companion
  3. weapon_set
  4. techblade_dark
  5. tank
  6. single_target_taunt

Persönliche Bedrohung

abl_bh_me_thrill_hunt

Persönliche Bedrohung

Verspottet das Ziel und zwingt es, den Gefährten 6 Sekunden lang anzugreifen. Stärkt außerdem den Gefährten, indem ein Absorptionsschild erzeugt wird, der einen mittleren Schadensbetrag absorbiert.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.weapon_set.techblade_dark.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_bh_me_thrill_huntPersönliche Bedrohung – Gezwungen, den Verspottenden anzugreifen.
2
interceptorshieldPersönliche Bedrohung – Absorbiert Schaden.
  • [6s]
    abl_bh_me_thrill_huntPersönliche Bedrohung
    Gezwungen, den Verspottenden anzugreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.class.melee.taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [6s]
    interceptorshieldPersönliche Bedrohung
    Absorbiert Schaden.

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.static_barrier.proc, dependent on calling effect