1. Fähigkeiten
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. ven_diagram
  7. ven_marker_heal

[Venn Diagram (Protection)]

cc_defensive

[Venn Diagram (Protection)]

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkgift
Venn Diagram (Protection Ring Carrier)
2
cc_defensive
[Venn Diagram (Protection)]
3
cc_defensive
[Venn Diagram (Protection)]
4
salvation
Venn Diagram (Protection Mark)
5
explosiveround
Venn Diagram Target of Heal AOE VFX
6
darkmeditation
Venn Diagram (Overlap)
7
force_push
Venn Diagram (Feedback)
8
force_push
Venn Diagram (Feedback Active)
9
cc_defensive
[Venn Diagram (Protection)]
10
cc_defensive
Venn Diagram (Puddle Dropper)
11
cc_defensive
Venn Diagram (Puddle Debt - No Dancing)
12
cc_defensive
Venn Diagram (Puddle Timer)
13
cc_defensive
Venn Puddle (Debt Blocker)
14
cc_defensive
Venn Diagram Application Delay
  • [20.4s]
    darkgift Venn Diagram (Protection Ring Carrier)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.ven_diagram.carrier_heal_ring, dependent on calling effect
    • Add effect #14 to TARGET from CASTER
  • 2
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_delay_application
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    cc_defensiveEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.8m

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage
        AND
        • If TARGET is alive
        AND>

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.8m

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        AND>

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5.8m

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_damage
        AND
        • If TARGET is alive
        AND
        • If no previous subeffect met its conditions
        AND>

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_heal
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both_hidden_appearance or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_heal_hidden_appearance or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_heal
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [20.4s]
    salvation Venn Diagram (Protection Mark)

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_tether_beam
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_PrimaryTarget
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1.000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_heal_hidden_appearance, tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both
  • 4
    • When character receives an effect with tags tag.abl.operation.enigma.boss.force_user.ven_diagram.target_of_damage

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [20s]
    explosiveround Venn Diagram Target of Heal AOE VFX

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_heal_indicator_lmfx
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_Target
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1.000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [20s]
    darkmeditation Venn Diagram (Overlap)

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_both_indicator_lmfx
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_Target
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1.000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_heal_hidden_appearance, tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_damage_hidden_appearance
  • 3
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​puddle_dropper

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete or tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​puddle_dropper_cooldown
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​puddle_debt
        >

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​puddle_debt
    • Add effect #12 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete

    Perform the following actions:

    • Add effect #11 to TARGET from CASTER
  • [0.5s]
    force_push Venn Diagram (Feedback)

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​feedback_active
  • [19s]
    force_push Venn Diagram (Feedback Active)

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_marker_tether_beam_feedback_lmfx
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_LockToTargetPosition
      - Movement Target Type = (string) aoeTarget_Target
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_None
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_PrimaryTarget
      - LoopingVfxSourceBone = (string)
      - LoopingVfxTarget = (string) aoeVfxEntity_Target
      - LoopingVfxTargetBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_AttachToNode
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [4_square_fake_attack]

      FQN: abl.​operation.​enigma.​boss.​last_daughter.​phase2.​movement_platform.​gtaoe_attacks.​4_square_fake_attack

      [4_square_fake_attack]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 20
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 3
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,1
      - Min Distance = (float) 0
      - First Tick Delay = (float) 19
      - MaxMovementDistance = (float) 1.000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,08
      - Standard Health Percent Min = (float) 0,08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​marker_heal
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    cc_defensiveEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.force_user.ven_diagram.feedback_explosion
  • [19s]
    cc_defensive Venn Diagram (Puddle Dropper)

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​target_of_both
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [19s]
    cc_defensive Venn Diagram (Puddle Debt - No Dancing)

  • 1
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​all_mechanics_complete

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [20s]
    cc_defensive Venn Diagram (Puddle Timer)

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/ven_carrier_both_indicator_lmfx
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      [Venn Diagram (Puddle Damage)]

      FQN: abl.​operation.​enigma.​boss.​force_user.​ven_diagram.​ven_puddle_tick

      [Venn Diagram (Puddle Damage)]

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 999
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 20
      - Max Lifespan = (float) 20
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,27
      - Min Distance = (float) 0
      - First Tick Delay = (float) 2
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [3s]
    cc_defensive Venn Puddle (Debt Blocker)

  • [1s]
    cc_defensive Venn Diagram Application Delay