[ship_damage_exhaustion]
[ship_damage_exhaustion]
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Any |
| AI type: | None |
Metadaten
| Contained since: | Patch 4.0.0 |
| Global ID: | 16141032748464938361 |
| Combat log ID: | 3714197523267584 |
| FQN: | abl. |
| Star Wars name: | [ship_damage_exhaustion] |
| In anderen Sprachen: | [ship_damage_exhaustion] [ship_damage_exhaustion] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 2 Sek. # occurrences: 1 Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16141008746992850506 FQN: abl. exp. seasons. 01. ep_ 01. ship_ damage_ exhaustion/5/1 - Set Area Restricted
- 1
- When effect ticks (25% chance)
Only when the following conditions are met:
- If TARGET does not have one effect from
UnterhaltungUnterhaltung
FQN: abl.state.conversation
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_01. ship_damage