[treasure_chest_passive]
[treasure_chest_passive]
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 3.1.0 |
| Global ID: | 16141041363586852151 |
| Combat log ID: | 3552878551629824 |
| FQN: | abl. |
| Star Wars name: | [treasure_chest_passive] |
| In anderen Sprachen: | [treasure_chest_passive] [treasure_chest_passive] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect persists Tick rate: 2 Sek. # occurrences: 0 Tags: tag. abl. flashpoint. kill_ self_ treasure_ chest Global ID: 16140939244846647138 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. bonus. treasure_ chest_ passive/4/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- Modify stat Maximale Gesundheit, increase by -3.216.643
- Play appearance epp.
qtr. , dependent on calling effectflashpoint. rishi. flashpoint_1. mob. boss_3. loot. passive
- [does not expire]
[treasure_chest_passive]Slot: Buff Duration: passive On death: Effect is removed Tick rate: 0.5 Sek. # occurrences: 0 Global ID: 16140938145335018671 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. bonus. treasure_ chest_ passive/4/2 - 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Buff Duration: instant # occurrences: 0 Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140937045823392508 FQN: abl. qtr. flashpoint. rishi. flashpoint_ 1. mob. boss. bonus. treasure_ chest_ passive/4/3 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 1.000
- Amount Min = (float) 1.000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0