[Emergency Shielding]
[Emergency Shielding]
Eigenschaften
| Type: | active |
| Activation time: | 10 Sek. channel |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16141064644470671553 |
| Combat log ID: | 5001665509851136 |
| FQN: | abl. |
| Star Wars name: | [Emergency Shielding] |
| In anderen Sprachen: | Emergency Shielding [Emergency Shielding] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
[Emergency Shielding]Slot: Buff Duration: during channel (10 Sek.) On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Global ID: 16141150162532840560 FQN: abl. dynamic_ events. ryloth. battle_ events. sky_ palace. sky_ palace_ 2. eab_ ballistic_ shield/4/1 - 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 25
- Sort Type = Closest
- Radius = 10m
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [2s]
[Emergency Shielding]Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) true
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141151262044468669 FQN: abl. dynamic_ events. ryloth. battle_ events. sky_ palace. sky_ palace_ 2. eab_ ballistic_ shield/4/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Grant Immunity
- Tag = (string)
- Ability Spec =[Shipbreaker][Shipbreaker]
FQN: abl.dynamic_events.ryloth.battle_events.sky_palace.sky_palace_2.massive_fusillade
- Damage Type List = Int(1, 2, 3, 4)
- Damage Channel List = Int(1)