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  2. event
  3. rakghoul
  4. lair
  5. infected_pool_cast

Infizierter Schleim

prioritymedevac2

Infizierter Schleim

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
prioritymedevac2
Infizierter Schleim
2
prioritymedevac2
Infizierter Schleim
3
prioritymedevac2
Infizierter Schleim
4
movementslowedVerlangsamt (Physisch) – Bewegungstempo reduziert.
5
10
prioritymedevac2Infektion – Du bist infiziert.
6
prioritymedevac2
Verlangsamt (Physisch)
  • [hidden] [does not expire]
    prioritymedevac2Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancorboss.rancor_spit_ground
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [180s]
    prioritymedevac2Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.rancor_spit_ground_persist
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6.7m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • 3
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [10s]
    prioritymedevac2Effect #3

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 6.7m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [2s]
    movementslowedVerlangsamt (Physisch)
    Bewegungstempo reduziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%
  • [25s]
    prioritymedevac2Infektion
    Du bist infiziert.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.rancor_spit_ground_target, dependent on calling effect
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If TARGET has at least 10 effects with the tag tag.​abl.​generic.​fire_damage
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If difficulty is set to Veteran or Master Mode
        AND
        • If TARGET has at least 6 effects with the tag tag.​abl.​generic.​fire_damage
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [2.5s]
    prioritymedevac2Verlangsamt (Physisch)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.rancor.infection_explode_target, dependent on calling effect
    • Stun the TARGET
  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET