1. Fähigkeiten
  2. companion
  3. ventures
  4. basilisk_prototype
  5. tank
  6. single_target_taunt

Reaktive Panzerung

abl_jc_sh_martial_prowess

Reaktive Panzerung

Verspottet das Ziel und zwingt es <<1>> Sekunden lang, den Gefährten anzugreifen. Stärkt den Gefährten außerdem und absorbiert <<2>> Schaden.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.companion.class.ventures.basilisk_prototype.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_martial_prowess
Reaktive Panzerung
2
abl_jc_sh_martial_prowessReaktive Panzerung – Gezwungen, den Verspottenden anzugreifen.
3
abl_jc_sh_martial_prowessReaktive Panzerung – Gezwungen, den Verspottenden anzugreifen.
4
abl_jc_sh_martial_prowessReaktive Panzerung – Absorbiert Schaden.
5
abl_jc_sh_martial_prowessReaktive Panzerung – Absorbiert Schaden.
6
abl_jc_sh_martial_prowess
Reaktive Panzerung
  • [0s] [not displayed]
    abl_jc_sh_martial_prowessEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Master
      - Pet = (int) 2

    Only when the following conditions are met:

      • Passes Conditional
        - Negated = (bool) false
        - Actor = (int) 3
        - Conditional = (int) 16141136870711168021

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    abl_jc_sh_martial_prowessReaktive Panzerung
    Gezwungen, den Verspottenden anzugreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6 Sek.
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.single_target_taunt.taunt, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [4s]
    abl_jc_sh_martial_prowessReaktive Panzerung
    Gezwungen, den Verspottenden anzugreifen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 4 Sek.
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.single_target_taunt.taunt, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [6s]
    abl_jc_sh_martial_prowessReaktive Panzerung
    Absorbiert Schaden.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.single_target_taunt.shield, dependent on calling effect
  • [6s]
    abl_jc_sh_martial_prowessReaktive Panzerung
    Absorbiert Schaden.

  • 1
    • Before NPC with this effect takes damage that does not get redirected

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0,0417
      - Standard Health Percent Min = (float) 0,0417
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 1
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.companion.ventures.basilisk_prototype.tank.single_target_taunt.shield, dependent on calling effect
  • [hidden] [1s]
    abl_jc_sh_martial_prowessEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook UsedTank2