[droid_active_ripple_counter]
[droid_active_ripple_counter]
Eigenschaften
| Type: | passive |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadaten
| Contained since: | Patch 7.5.0 |
| Global ID: | 16141106607426792332 |
| Combat log ID: | 4783618610167808 |
| FQN: | abl. |
| Star Wars name: | [droid_active_ripple_counter] |
| In anderen Sprachen: | [droid_active_ripple_counter] [droid_active_ripple_counter] |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. event. spring_ event. fishing. active_ ripple_ counter Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141066130062075126 FQN: abl. event. spring_ festival. fishing. droid_ controls. droid_ active_ ripple_ counter/5/1 - Set Stack Limit
- 1
- When character receives an effect with tags tag.
abl. event. spring_event. fishing. ripple_ended
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- When character receives an effect with tags tag.
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141065030550448803 FQN: abl. event. spring_ festival. fishing. droid_ controls. droid_ active_ ripple_ counter/5/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Random
- Radius = 50m
Only when the following conditions are met:
- <
- If TARGET does not have any effect with the tag tag.abl.spring_event.fishing.pending_activate
- If TARGET does not have any effect with the tag tag.abl.event.spring_event.fishing.ripple_is_active
- If TARGET is [close_left] or
[close_left]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.close_left
[close_mid] or[close_mid]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.close_mid
[close_right] or[close_right]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.close_right
[far_left] or[far_left]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.far_left
[far_mid] or[far_mid]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.far_mid
[far_right] or[far_right]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.far_right
[mid_left] or[mid_left]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.mid_left
[mid_mid] or[mid_mid]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.mid_mid
[mid_right][mid_right]
CXP: 16
FQN: npc.event.spring_festival.fishing.move_targets.mid_right
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [2s]
Effect #3Slot: Buff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. event. spring_ event. fishing. activate_ ripple Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2 Sek.
- Max Duration = (time) 2 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141063931038820368 FQN: abl. event. spring_ festival. fishing. droid_ controls. droid_ active_ ripple_ counter/5/3 - Set Duration
- [hidden] [10s]
Effect #4Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Tags: tag. abl. spring_ event. fishing. pending_ activate Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141071627620211829 FQN: abl. event. spring_ festival. fishing. droid_ controls. droid_ active_ ripple_ counter/5/4 - Set Duration
- 1
- When effect ticks the 3rd time
Only when the following conditions are met:
- <
- If a random chance of 25% is met
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 2
- When effect ticks the 5th time
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect
- 3
- When effect ticks the 8th time
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- Remove this effect