[invulnerable_to_damage]
[invulnerable_to_damage]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 4.0.0 |
Global ID: | 16141156458573287459 |
Combat log ID: | 3737729649082368 |
FQN: | abl. |
Star Wars name: | [invulnerable_to_damage] |
In anderen Sprachen: | [invulnerable_to_damage] [invulnerable_to_damage] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
- [does not expire]
[invulnerable_to_damage]
Kann keinen Schaden erleiden, während kleine Monolithen aktiv sind.Slot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 3 # occurrences: 1 Tags: tag. abl. generic. tag_ a Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. generic. tag_ a
- Max Stack Count = (int) 1
Global ID: 16140918061072125800 FQN: abl. utility. invulnerable_ to_ damage/3/1 - Set Stack Limit
- 1
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 100
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0