1. Fähigkeiten
  2. exp
  3. seasons
  4. 01
  5. ep_03
  6. skytrooper_missile_barrage

Raketenansturm

missilefan

Raketenansturm

Eigenschaften

Conditions

Metadaten

Users

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    missilefan
    Raketenansturm
    2
    missilefan
    Raketenansturm
    3
    missilefan
    Raketenansturm
    4
    3
    overcomeInstabil – Du bist instabil. Weitere Treffer führen dazu, dass du niedergeschlagen wirst.
    5
    missilefan
    Raketenansturm
    6
    choke
    Raketenansturm
    • [hidden] [does not expire]
      missilefanEffect #1

    • 1
      • When effect ticks

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 4
        - Sort Type = Closest
        - Radius = 15m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #2 to TARGET from CASTER
      • Add effect #5 to TARGET from CASTER
    • 2
      • When channel finished

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_caster_loop_exit, dependent on calling effect
    • [hidden] [0s]
      missilefanEffect #2

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_fire, dependent on calling effect
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 2,5
        - Travel Time = (time) 0 Sek.
    • 2
      • When projectile completed travel and hit target

      Override target to:

      • AoE Sphere
        - AOE Include Phase Players = (bool) false
        - Max Targets = (int) 4
        - Sort Type = Closest
        - Radius = 3m

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Add effect #4 to TARGET from CASTER
    • [hidden] [6s]
      missilefanEffect #3

    • 1
      • When effect is applied

      Perform the following actions:

      • Immobilize and prevent rotation
    • [4s]
      overcomeInstabil
      Du bist instabil. Weitere Treffer führen dazu, dass du niedergeschlagen wirst.

    • 1
      • When effect is refreshed

      Only when the following conditions are met:

        • <
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Spell Damage
        - Disable Crit Roll = (bool) false
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0,05
        - Standard Health Percent Min = (float) 0,05
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
        - Standard Rating Percent Min = (float) 0
        - Standard Rating Percent Max = (float) 0
      • Add effect #6 to TARGET from CASTER
    • [hidden] [2s]
      missilefanEffect #5

    • 1
      • When effect is applied

      Perform the following actions:

      • Play appearance epp.exp.seasons.01.ep_03.skytrooper_missile_ground_target
    • [hidden] [1s]
      chokeEffect #6

    • 1
      • When effect is applied

      Only when the following conditions are met:

        • <
          • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
          AND
          • If TARGET is alive
          AND
          • If TARGET is an enemy
          >

      Perform the following actions:

      • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
      • Stun the TARGET
      • Dispel all effects from tags tag.​abl.​generic.​tag_a