1. Fähigkeiten
  2. operation
  3. rishi
  4. trash
  5. sawbones
  6. sever_artery

Arterienöffnung

sithwarblade

Arterienöffnung

Wirft ein Messer auf das Ziel, verursacht Kinetikschaden und lässt es durch körperlichen Schaden einige Sekunden lang bluten.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.rishi.enemy.trash.sawbones

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sithwarblade
Arterienöffnung
2
bloomingShotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
  • [0s] [not displayed]
    sithwarbladeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.sever_tendon.cast_instant_short
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,06
      - Standard Health Percent Min = (float) 0,06
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [15s]
    bloomingShotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.sith_warrior.rupture.tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,03
      - Standard Health Percent Min = (float) 0,03
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0