1. Fähigkeiten
  2. flashpoint
  3. manaan
  4. boss
  5. sairisi
  6. security_droid
  7. security_grapple_cast

Aufstandshaken

grapple

Aufstandshaken

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.flashpoint.manaan.boss.sairisi.security_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Aufstandshaken
2
grapple
Aufstandshaken
3
grapple
Aufstandshaken
4
grapple
Aufstandshaken
5
grapple
Grapple Taunt/Hit Confirm
6
grappleAufstandshaken – Gegriffen
7
grapple
Grapple Target
8
vitalshots
Grapple Miss
9
grapple
Aufstandshaken
  • [hidden] [does not expire]
    grappleEffect #1

  • 1
    • When channel ended

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 1m
      - Distance = 40m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​agent.​entrench_real or tag.​abl.​smuggler.​hunker_down_real

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [hidden] [0s]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.grapple_fire_hit
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_target

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_precast
  • [hidden] [3s]
    grapple [HIDDEN]Grapple Taunt/Hit Confirm

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 3 Sek.
  • [1s]
    grappleAufstandshaken
    Gegriffen

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 0
    • Stun the TARGET
  • [hidden] [1.2s]
    vitalshots [HIDDEN]Grapple Miss

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.grapple_fire_miss, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_precast
    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_taunt_immunity
  • [hidden] [0s]
    grappleEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.grapple_fire_hit
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 4
      - Travel Time = (time) 0 Sek.
    • Add effect #7 to TARGET from CASTER
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​agent.​entrench_real, tag.​abl.​smuggler.​hunker_down_real
    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.grapple_break_entrench, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​agent.​entrench_real, tag.​abl.​smuggler.​hunker_down_real
    • Play appearance epp.flashpoint.manaan.boss.sairisi.security_droid.grapple_break_hunker, dependent on calling effect
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_precast
    • Dispel all effects from tags tag.​abl.​flashpoint.​manaan.​boss.​sairisi.​security_droid.​grapple_taunt_immunity